Converting graphics into 256 color

Discussion in 'Useful Development Tools' started by inzim-1, Nov 16, 2015.

  1. inzim-1

    inzim-1 Warper Member

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    Hi, so I figured out how to convert my graphics into 256 color, but a lot of the colors change too drastically. I tested it with the premade graphics and their faces turn green when I turn them into 256 color, but aren't they supposed to already be in 256 color? All the skin color is either green or nearly white. I don't know how to stop the drastic changes in color. Please help. :[

    Thanks.
     
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  2. Shaz

    Shaz Veteran Veteran

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    While you are specifically talking about 2K3 graphics, your question is more about image formats and how to convert them correctly. So I'm going to move this into Program and Utility Discussion
     
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  3. Sharm

    Sharm Pixel Tile Artist Veteran

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    What program are you using to convert the colors?  Are you specifying the palette or is it creating one for you?
     
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  4. inzim-1

    inzim-1 Warper Member

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    Actually, I was able to fix it. I tried MS Paint and Irfanview, but to no avail, so I tried Gimp and specified the palette and it worked. :D
     
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  5. Shin Kitsune

    Shin Kitsune KITSUNE Game Design Veteran

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    This works for me. Grab MS Paint from a version prior to Windows 7 (maybe Windows XP or Windows 2000 Paint would be best). They still have the option to save BMP's as 256 colors. You  can import that into RPG Maker and it gets converted into PNG or XYZ.

    RPG Maker 2000 used to convert the files automatically, I think. I don't know why RPG Maker 2003 does not.
     
    Last edited by a moderator: Nov 29, 2015
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