Hi guys, thought I would share this template (spritesheet_actor.png, legend in Legend.jpg) that I put together for converting animated spritesheets from the VX format (eg. Holder's) to the new MV one. Since there are only 13 positions in a typical VX Ace spritesheet, some have been duplicated for the additional slots on the MV one. Position 1, 2 and 3 on the new sheets are the "standby" positions and you may need to edit this from the "Idle" stance (position 1 on the VX spritesheet) or else it may look strange. Also, since the new animations only have 3 frames, you will need to chop off the 4th image from each animation on the old spritesheet - it doesn't seem to have much effect I have attached an example (skeleton.png) that I made that works well with the MV "Animated Enemies" plugin - just drop it into your sv_actors directory, making sure that it has the same name as the enemy "preview" in sv_enemies. Enjoy and if there are any pros who can offer feedback on this it would be much appreciated - n00b here
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