https://www.youtube.com/watch?v=AuembLFMECI More info from the game -> http://wiki.mabinogiworld.com/view/Cooking Basically, you add 3 ingredients, then hold a button (which can be switched to pressing 3 different keys on the keyboard instead of the mouse) to add a certain % of the ingredient, and you have to add each ingredient in a certain amount in order to produce a better product (out of five stars). For example, a brownie is: Chocolate (48%) Wheat Flour (47%) and Yeast (5%). If you mess up the ratio badly enough, you get "food waste", which is inedible junk. There's also various types of cooking (kneading, baking, mixing, simmering, etc) which can be activated depending on what you use to cook. In the case of rmxp I was thinking either A.) you can equip different relevant tools as a weapon and shield or B.) you can use a script call on an event to use something on the map instead. Perhaps recipes and food items can be defined in the script as an itemid# so you know what can only be made/used in a certain type of crafting. As for the crafting window itself, I was thinking it could just be a menu like any other, where you select three items from your inventory which then go onto a top or bottom section of the menu, then you can do a minigame involving holding 3 buttons (which correspond to the 3 different ingredients) which fills a meter slowly. When it's full you are prompted to finish the craft, yes/no, and if no you do the game over again. It's up to you guys if you want to have the player reselect the food items again or if only the meter will be emptied. If this is asking way too much I'd enjoy it if someone could at least direct me to somewhere I can get something interesting for a crafting system? I want an actual minigame or else the crafting process itself will be... boring and pointless.