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I'm making a game where the main character has a "Home" area. As the story progresses several features will be unlocked like cooking, alchemy, maybe even crafting and such, similar to Rune Factory games. I wanted to give the player a sense of attachment to the area and, along with several other characters that will eventually reside there, give some sort of "homey" atmosphere, although the game I'm making is primarily an RPG. I was looking for suggestions on what kind of systems I should implement (that hopefully won't be too difficult for me XD).
The "Home" has a kitchen, a work room (which contains an alchemy bench, enchantment area, etc) and an unused basement among others, though I can easily add more rooms. The first thing that came to my mind was cooking but that may be a problem. Since I'm definitely going to put an alchemy system (where the player can brew healing potions, antidotes, etc), what use will the food do? It's not like HM/RF games where you could cook different dishes to give to people in order to raise their relationship points. I'm not really planning to make that kind of game. The easiest would be to use the food as buff items but I don't know if that will really encourage the player to use the kitchen since personally, I don't really use buff items when I play games unless I really need to because it seems like a bit of a hassle collecting items, then cooking them just to use them up later in a battle.
Sorry if my post is a little too wordy. Any help or suggestions would be appreciated
Edit: After thinking about it for a while, I decided that maybe it's not too far fetched to implement some sort of relationship system just to give off that "Homey" feeling. I was planning on dividing the story into chapters and in between them, have segments called Interludes which is similar to the day-off system in Growlanser series. That way, it wouldn't stray too far away from the original RPG concept while still letting the player use the systems I'm planning on implementing, like giving food to the other main characters to increase their relationship points (which will probably unlock sidequests or skills). With that in mind, what other "Home" systems should I put? I was thinking maybe some simplified gardening thing akin to the ones in the MH series among others. Nothing too complicated I hope XD
The "Home" has a kitchen, a work room (which contains an alchemy bench, enchantment area, etc) and an unused basement among others, though I can easily add more rooms. The first thing that came to my mind was cooking but that may be a problem. Since I'm definitely going to put an alchemy system (where the player can brew healing potions, antidotes, etc), what use will the food do? It's not like HM/RF games where you could cook different dishes to give to people in order to raise their relationship points. I'm not really planning to make that kind of game. The easiest would be to use the food as buff items but I don't know if that will really encourage the player to use the kitchen since personally, I don't really use buff items when I play games unless I really need to because it seems like a bit of a hassle collecting items, then cooking them just to use them up later in a battle.
Sorry if my post is a little too wordy. Any help or suggestions would be appreciated
Edit: After thinking about it for a while, I decided that maybe it's not too far fetched to implement some sort of relationship system just to give off that "Homey" feeling. I was planning on dividing the story into chapters and in between them, have segments called Interludes which is similar to the day-off system in Growlanser series. That way, it wouldn't stray too far away from the original RPG concept while still letting the player use the systems I'm planning on implementing, like giving food to the other main characters to increase their relationship points (which will probably unlock sidequests or skills). With that in mind, what other "Home" systems should I put? I was thinking maybe some simplified gardening thing akin to the ones in the MH series among others. Nothing too complicated I hope XD
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