WCouillard

Veteran
Veteran
Joined
Nov 24, 2013
Messages
77
Reaction score
21
First Language
English
Primarily Uses
Coolie's Battle Turn Count Window v1.0
turn_count_window.png


What does this do?
It adds a small window to battle that displays the turn count.

How do I customize it?
There are options in the plugin to change the position of the window, as well as the width of the window. The height is set to one line because I can't think of a time where you'd need more than one.

How is compatibility?
Should be extremely high, as it only aliases functions or creates new ones. If you are using YEP_MessageCore and RS_MessageAlign, you are going to want to put this plugin below them to take advantage of being able to use escape codes in the Battle Turn Window.

Additionally, if you are using AB_EnemyBook, you want to put this plugin above it to avoid a visual bug where the Battle Turn Window is called above the Bestiary window during battle.

Terms of Use
OK to use this in any project, commercial or non-commercial. Credit in-game, please.

Where can I get it?
Here on my Pastebin (click "download" button, keep filename the same)

Let me know if there are any major issues, I will try to patch for compatibility if I can. This was made for RPG Maker MV 1.6.1 so I cannot promise it will work in earlier versions, but it probably will.

What comes next?
Since this plugin relies on updating the turn count when the Party Command Window opens, it will likely feel very useless to those of you who disable that window or those of you who use Auto Battle plugins, so I am working on updating the turn count another way, to create compatibility for those types of plugins.
 
Last edited:

Raggon

Veteran
Veteran
Joined
Sep 29, 2018
Messages
50
Reaction score
31
First Language
english
Primarily Uses
RMMV
hey, plugin is awesome.

can i save the turn count of the last battle as a variable?
Also get the name of the last enemy troop fought?

just ideas to maybe make side quests that say you beat a monster in X turns you get a reward or something.
thanks!
 

Arctica

Veteran
Veteran
Joined
Jul 19, 2021
Messages
83
Reaction score
100
First Language
English
Primarily Uses
RMMZ
If you wish to expand this in the future and want to show individual turncounts for each actor, _tpbTurnCount stores the number of turns for each actor and is updated when the party member's time gauge is full(i's their turn). Obviously this is also useless if the battle system of a given game doesn't utilize the Turn Based system.
Oops, just noticed this is for MV, maybe what I stated might be a bit different.
 
Last edited:

WCouillard

Veteran
Veteran
Joined
Nov 24, 2013
Messages
77
Reaction score
21
First Language
English
Primarily Uses
hey, plugin is awesome.

can i save the turn count of the last battle as a variable?
Also get the name of the last enemy troop fought?

just ideas to maybe make side quests that say you beat a monster in X turns you get a reward or something.
thanks!
You can use enemy.deathTurn() as a condition with Yanfly's Extra Enemy Drops plugin to make enemies drop something if defeated in X turns or under, I believe.
 

ShadowDragon

Realist
Veteran
Joined
Oct 8, 2018
Messages
4,497
Reaction score
1,725
First Language
Dutch
Primarily Uses
RMMV
Link gives error 403,not showing or pending.
 

Latest Threads

Latest Posts

Latest Profile Posts

I typically ask this on my normal social media channels, but figured there may be good replies here. Anyone got any good horror movie recommendations? I've seen a lot, but I always love getting suggestions! Bonus points if you know which service it is streaming on (in the US) - bring on the spOoooOky!
 After a few distractions (and my annual rough second week of October), I’m getting back on track with my OMGC project.
 Am I overcomplicating it? Yes. Am I going to tone it down? Almost certainly not.
 At least the dialogue stuff is almost done. I need to do the map itself, and then all that’s left is combat.
 Getting there!
Creating 3D CGs for Cutscenes. :kaosalute:

I keep wanting to post every song I make for the game and have to hold back on that because at this rate, I'll have spoiled all the really good stuff lol..
DerniBorges wrote on TSR's profile.
Is there any way this plugin works with the big character, and the QSprite plugin? Using RTP chars, everything works fine, but the big ones, with QSprite, it's like that in the image, it doesn't reflect right. And there is, in the settings, an option to fix it. Thanks.
bug2.png

Forum statistics

Threads
115,902
Messages
1,093,835
Members
151,149
Latest member
kiear12d
Top