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- Sep 20, 2013
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OK so I've been playing around with CoozieKuns Earthboundish Battle Core for the last couple of days and I've ran into some strange errors that i was hoping someone who understands Ruby quite well could help me out with.
The first issue is with the Sprite positioning.Now Before i added Yanfly Core engine the Sprite was perfectly centered with the Status Box like so.


But after installing the Yanfly script for 640 x 480 resolutions,the Sprite display looks like this.


Now I managed to dig into the Earthbound Sprite Display Script (Which i will attach at the bottom along with the other 2 scripts) and in line *132* theirs the code that says "self . y = 296" In which i edited 296 to 363 and was able to get its positioning on the Y axis pretty close to normal


but i'm at a lost as to how to fix the X axis position because the line (which is 131) also abit complicated and involves other party members.If someone could look at the battle sprite display script and get a feel for how things work and can help me come to a solution i would be very grateful.
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Now problem number 2 is abit easier to explain.Basically in the screenshots above i'm using the Earthbound odometer roll (which works beautifully although a bit of tweaking is needed) and all i'm really asking is if it's possible to knock a digit off of it meter,that way it doesn't exceed triple digits.
Line 138 of the odometer scripts deals with the places and it has a code that looks like this " places = [1000, 100, 10, 1]"
I tried knocking the 1000 place off by deleting it but when i do i get this script error.

Something in line 143 goes wonky and i'm not sure what the problem is exactly.Any help on this situation would be appreciated.
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The last problem might be alittle tougher and require more RGSS know how but here it goes.
The earthbound battle core scripts is bugged as it behaves strangely when 2 or more party members attack different mods in a 2 or more monster troop.
For example,If party member A attacks Monster A, Party member B attacks Monster B and Party Member C attacks Monster C,then the battle will freeze once any of the monsters die.
This doesn't happen if everyone gangs up on one monster or only 1 party member is fighting
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If anyone could spare some time to look into my troubles with the scripts i would be very grateful,thank you.Also i will attach all 3 scripts mentioned in this post at the bottom.
Cozziekuns - Earthbound Battle Core.rtf
Cozziekuns - Earthbound battle sprite display.rtf
Cozziekuns - Earthbound Odometer Roll.rtf
The first issue is with the Sprite positioning.Now Before i added Yanfly Core engine the Sprite was perfectly centered with the Status Box like so.
But after installing the Yanfly script for 640 x 480 resolutions,the Sprite display looks like this.
Now I managed to dig into the Earthbound Sprite Display Script (Which i will attach at the bottom along with the other 2 scripts) and in line *132* theirs the code that says "self . y = 296" In which i edited 296 to 363 and was able to get its positioning on the Y axis pretty close to normal
but i'm at a lost as to how to fix the X axis position because the line (which is 131) also abit complicated and involves other party members.If someone could look at the battle sprite display script and get a feel for how things work and can help me come to a solution i would be very grateful.
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now problem number 2 is abit easier to explain.Basically in the screenshots above i'm using the Earthbound odometer roll (which works beautifully although a bit of tweaking is needed) and all i'm really asking is if it's possible to knock a digit off of it meter,that way it doesn't exceed triple digits.
Line 138 of the odometer scripts deals with the places and it has a code that looks like this " places = [1000, 100, 10, 1]"
I tried knocking the 1000 place off by deleting it but when i do i get this script error.

Something in line 143 goes wonky and i'm not sure what the problem is exactly.Any help on this situation would be appreciated.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The last problem might be alittle tougher and require more RGSS know how but here it goes.
The earthbound battle core scripts is bugged as it behaves strangely when 2 or more party members attack different mods in a 2 or more monster troop.
For example,If party member A attacks Monster A, Party member B attacks Monster B and Party Member C attacks Monster C,then the battle will freeze once any of the monsters die.
This doesn't happen if everyone gangs up on one monster or only 1 party member is fighting
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
If anyone could spare some time to look into my troubles with the scripts i would be very grateful,thank you.Also i will attach all 3 scripts mentioned in this post at the bottom.
Cozziekuns - Earthbound Battle Core.rtf
Cozziekuns - Earthbound battle sprite display.rtf
Cozziekuns - Earthbound Odometer Roll.rtf
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