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- Aug 5, 2014
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Cope Island
by zDS
"Come and visit Cope Island, where your dream holiday quickly turns into a Beat 'Em Up with your darkest demons hidden in the deepest depths." - IndieIce.com
Estimated Time: 30-60 minutes
Genre: Turn-Based RPG
~ About ~
Find yourself on a mysterious island, where you gain score by tackling turn-based RPG battles in the least amount of turns possible with a small selection of randomized weapons. Choose Standard for a more relaxed approach to the island, where the only penalty to losing is a loss of score and save points are frequent; or choose Rogue, where there are no save points and dying is permanent.~ Gameplay ~
The battle menu consists of four options: Attack, Weapons, Techniques, and Standby.
Attack is the standard attack, weaker than your weapons, but it restores 20 HP to yourself no matter if you hit or miss.
Weapons tend to be stronger and more useful than Attack, but it lacks the healing properties of the standard attack; however, every attack with a weapon, whether it lands or misses, gains 1 Technique Point.
Techniques are the Weapon's special abilities and tend to be quite devastating when you are able to unleash them. You gain Techniques by using a Weapon a certain amount of times, and each Weapon has its own Technique. You must gain Technique Points by using Weapons in battle.
Standby takes up a turn to greatly restore the user's HP.
As you proceed through Cope Island, you will gain more actions per turn, which results in a simple yet complex battle system. The faster you complete a battle, the more score you receive.
~ Music ~
Each section of the Island has its own original background music to represent the atmosphere and emotions of the personal trek through Cope Island.
~ Credits ~
Scenario, Game Design, and Music:
Michael Sheckler
Special Thanks:
Daniel Morais as Game Design Consultant
Yanfly Scripts
Ida for much needed support and play testing.
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The voting has ended, so the purpose of this thread is to get my game out there and to gain some helpful feedback. The goal of this project for me was to do something I had never done before and just make a good game.I have played many good games in this contest already, so whether I win or lose, in the end I just want to make an enjoyable experience.
So I hope all who tries enjoys. Feel free to give as much feedback as you feel necessary.
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