- Joined
- Jun 7, 2017
- Messages
- 8
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Project description
"Tower defenses" are games where the player stops monsters from reaching the goal line by building towers to defeat those monsters. The player chooses which towers to build, and where to place them. Different enemies require different configurations, and it'll be up to the player to optimize their tower defense. Though really, these "towers" are just clones of the playable party members.
Characters
Swordsman - attacks nearby enemies with a circular AoE
Archer - shoots at single targets from a distance
Mage - casts long range nukes
Bard - buffs nearby units, and generates resources over time
Plot/Setting/World
The human kingdom defends against monster invasions with the aid of the Copierre spell, a spell which duplicates anything. And.. crystals need to be protected for some reason. Maybe the provide mana/energy for the human magicians or something.
Video
Development progress
Programming: 90%
Art assets: 40%
Music: 40%
Plot/Scenario: 0.1 ~ 100%
Playable Content: 20%
Links
Download
Development blog
YouTube
SoundCloud
Twitter
"Tower defenses" are games where the player stops monsters from reaching the goal line by building towers to defeat those monsters. The player chooses which towers to build, and where to place them. Different enemies require different configurations, and it'll be up to the player to optimize their tower defense. Though really, these "towers" are just clones of the playable party members.
Characters
Swordsman - attacks nearby enemies with a circular AoE
Archer - shoots at single targets from a distance
Mage - casts long range nukes
Bard - buffs nearby units, and generates resources over time
Plot/Setting/World
The human kingdom defends against monster invasions with the aid of the Copierre spell, a spell which duplicates anything. And.. crystals need to be protected for some reason. Maybe the provide mana/energy for the human magicians or something.
Video
Development progress
Programming: 90%
Art assets: 40%
Music: 40%
Plot/Scenario: 0.1 ~ 100%
Playable Content: 20%
Links
Download
Development blog
YouTube
SoundCloud
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