- Joined
- Sep 29, 2015
- Messages
- 92
- Reaction score
- 12
- First Language
- English
- Primarily Uses
- RMMV
On RPG Maker VXA, I ran across a very cool script that allowed me to copy a tile from one map to another based on map coordinates. I tried to find that script and post a link so that you'd be able to see it, but I was unable to find it.
For example a script call of it would be something like: (Copy Map 2, 23, 41) And it would copy the tile on "map 2" at "X 23", and "Y 41". Then you would use a script call like: (Past map 14, 12, 13) And it would past that tile on "map 14", at "X 12", and "Y 13". It was even flexible enough that I could replace the X & Y with variables. For example (Copy Map 2, variable 7, variable 8) & (Past Map 14, variable 9, variable 10). It was a very cool script and it could even copy Auto Tiles.
Another; possibly more clear example would be: If Map 2, had a water tile at X 23, & Y 24, it would copy that water tile, and when I used the Past Map script call, it would permanently place a water tile at X 12, Y 13, on Map 14.
Or say next to the water tile on Map 2 was a tree tile, so I used (Copy Map 2, 24, 41), instead of (Map Copy 2, 23, 41), it would copy the tree, and allow me to past it with (Past Map 14, 12, 13).
Final thing, if possible it also needs to copy region data. For example: If that water tile from the previous example was set to region 2, when I past it in the new map it would also make that tile region 2.
I hope this is clear enough, if not please let me know and I'll do my best to clarify it.
I looked through all the MV plugins I could find but didn't see any like this; I found one that copied events, useful but not what I'm looking for. Using a plugin like this it's possible to make a full map editor for the player to use in game and allow them to literally build a town, and I wanted to make one for my game.
If there is any scripter out there who knows how to and is willing to make a plugin like this for MV I would greatly appreciate it.
For example a script call of it would be something like: (Copy Map 2, 23, 41) And it would copy the tile on "map 2" at "X 23", and "Y 41". Then you would use a script call like: (Past map 14, 12, 13) And it would past that tile on "map 14", at "X 12", and "Y 13". It was even flexible enough that I could replace the X & Y with variables. For example (Copy Map 2, variable 7, variable 8) & (Past Map 14, variable 9, variable 10). It was a very cool script and it could even copy Auto Tiles.
Another; possibly more clear example would be: If Map 2, had a water tile at X 23, & Y 24, it would copy that water tile, and when I used the Past Map script call, it would permanently place a water tile at X 12, Y 13, on Map 14.
Or say next to the water tile on Map 2 was a tree tile, so I used (Copy Map 2, 24, 41), instead of (Map Copy 2, 23, 41), it would copy the tree, and allow me to past it with (Past Map 14, 12, 13).
Final thing, if possible it also needs to copy region data. For example: If that water tile from the previous example was set to region 2, when I past it in the new map it would also make that tile region 2.
I hope this is clear enough, if not please let me know and I'll do my best to clarify it.
I looked through all the MV plugins I could find but didn't see any like this; I found one that copied events, useful but not what I'm looking for. Using a plugin like this it's possible to make a full map editor for the player to use in game and allow them to literally build a town, and I wanted to make one for my game.
If there is any scripter out there who knows how to and is willing to make a plugin like this for MV I would greatly appreciate it.

