Copy protect your MV game.

Mega Man Volnutt

Mega Man Volnutt
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I find it weird that Enter-or Kodawa did not automatically copyprotect Windows releases of MV games. So now some people will steal those resources converted or created by the original creators and use them without credit and for people like me, is not a good thing. So I need a copy protect plugin or software that will protect all of my resources from being looked through or taken.
 

Hudell

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Off the top of my head, I can think of three solutions for this:


1) Use the software that RM recommends on it's help file. I don't know if it's any good. There are other similar softwares too.


2) Use a .pak file. It's even weaker than Ace's default protection, but it's something.


3) Store the images as base64 inside the JS files and then compile all JS files. With a newer version of nw.js, I can't think of any way to break this. The JS code may run a bit slower though (It's weird, but compiled JS is somewhat slower than interpreted JS). 


Audio files would be unprotected, but you can combine this option with one of the above.
 
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Mega Man Volnutt

Mega Man Volnutt
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Ah, awesome. Thanks. I'll try it when I deploy my game again.
 

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