Copy Right issues?

Zeno3399

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Hello i'm new to the forums so sorry if made a topic in the wrong place for my question, however if i use the sample maps and actors and title screen for my game and publish it, would that be a law suit?
 

The Prince of Sarcasm

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I know that you may use and edit the rtp, in a commercial or non-comercial project if you credit enter brain, and own the software you are using. I don't know about the sample maps, but i suspect that you can use them too, because they are made with the rtp.
 

Vinedrius

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Yes, you can use anything that comes bundled with the software as long as you don't claim any part of it as your own work.
 

TheGreenHorse

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Just credit Enterbrain. You can use it any way you want; after that in your games, until it's a RM Software. I'm not sure if you can edit those (but Archiea does on her blog, i think you can). 
 
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If you are a professional company who earns 1000's of dollars with their RTP they might sue you, but since that is not the case you shouldn't worry. Enterbrain has much more things to do than sueing every hobby project who uses their RTP without a reference to them. Still, it is always nice to add a reference to Enterbrain when you publish your game as a sign of respect. For them it is a bit more publicity. Besides, if you didn't, almost every dev can recognize the style of the RTP graphics. Just do what you wanna do buddy. :)
 

Baka-chan

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If you are a professional company who earns 1000's of dollars with their RTP they might sue you, but since that is not the case you shouldn't worry. Enterbrain has much more things to do than sueing every hobby project who uses their RTP without a reference to them. Still, it is always nice to add a reference to Enterbrain when you publish your game as a sign of respect. For them it is a bit more publicity. Besides, if you didn't, almost every dev can recognize the style of the RTP graphics. Just do what you wanna do buddy. :)
Very wrong information. Once you buy the RPG Maker you are allowed to do anything you want with everything that comes with it (except using it outside of the RPG Maker of course) as long as you credit Enterbrain.

@ OP:

If you really use the sample maps then at least edit them or a better idea would be to use them as a training. The sample maps are just samples. If you learn how to use the RPG Maker you can make much better maps and you can say proudly that you mapped them yourself ^^
 
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Archeia

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If you are a professional company who earns 1000's of dollars with their RTP they might sue you, but since that is not the case you shouldn't worry. Enterbrain has much more things to do than sueing every hobby project who uses their RTP without a reference to them. Still, it is always nice to add a reference to Enterbrain when you publish your game as a sign of respect. For them it is a bit more publicity. Besides, if you didn't, almost every dev can recognize the style of the RTP graphics. Just do what you wanna do buddy. :)
if you read the EULA you are required to credit enterbrain
 

TheGreenHorse

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If you are a professional company who earns 1000's of dollars with their RTP they might sue you, but since that is not the case you shouldn't worry. Enterbrain has much more things to do than sueing every hobby project who uses their RTP without a reference to them. Still, it is always nice to add a reference to Enterbrain when you publish your game as a sign of respect. For them it is a bit more publicity. Besides, if you didn't, almost every dev can recognize the style of the RTP graphics. Just do what you wanna do buddy. :)
Crediting Enterbrain is cumposlory: It is in their User Terms And Conditions. It implies you are not allowed to install that software or use it if you don't agree to these. You must credit Enterbrain on your project.
 

suroh

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I was about to make a similar post about this. I know that the elua and terms of service as well as advertising for the different makers all state that so long as you purchase the engine you can use it to sell games that you make with it, which includes using the default resources given to you. In fact there are quite a few games on this site you can buy that are made with various makers that do exactly that as long as you credit enterbrain and follow the terms of service. My question is very simillar and I've not been able to find a direct answer to it.

1. Once I'm ready to publish my games ( I've never released any thing to the public, now I want to ) I'm assuming the copyrights are the standard gpl , lpgl or fdl ( I don't know any thing about fdl ) I have no intention of charging for my game I just

want to know if there is a specific copyright that I'm forced to use due to the circumstances I can't legally distribute the engine so I couldn't use a gpl license because that requires giving out the source code and well you get the point lol.

It would have to be lgpl ( which you do not have to give any source code for ) or fdl ( which I believe is the standard commercial version though I could be wrong).  Can any one help me out with this I've looked through both the elua and the terms of service no where does it specify what you can or can't use ( not including the gpl because it does say you can't give the engine out, thus giving out the source code for the game wouldn't work so gpl is out of the question ) thanks in advance for any help you guys can give :)
 

Andar

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You don't need to use any of those licences - quite on the contrary, especially the GPL and its variants are made for program code, NOT for simple games, and they pose a lot of difficulties if you try to use them for artwork or game designs that are not programmed (and you don't usually program with RM unless you use your own scripts.


You don't need to add any licence for publishing a RM game, you can publish it as-is, especially if you stay non-commercial.


Adding other licences might cause you problems when they require you to allow thingsa that you aren't allowed to give on - but don't forget that all those licences are only there if you want to give others special rights to the project, you don't need any such licence to publish a game for free.


The only thing that might cause problems is that when you use store-bought resources, you have to encrypt the published game (you can't allow anyone to open it in the editor to extract the resources after publication).
 

suroh

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You don't need to use any of those licences - quite on the contrary, especially the GPL and its variants are made for program code, NOT for simple games, and they pose a lot of difficulties if you try to use them for artwork or game designs that are not programmed (and you don't usually program with RM unless you use your own scripts.

You don't need to add any licence for publishing a RM game, you can publish it as-is, especially if you stay non-commercial.

Adding other licences might cause you problems when they require you to allow thingsa that you aren't allowed to give on - but don't forget that all those licences are only there if you want to give others special rights to the project, you don't need any such licence to publish a game for free.

The only thing that might cause problems is that when you use store-bought resources, you have to encrypt the published game (you can't allow anyone to open it in the editor to extract the resources after publication). 

that was part of my concern because I've added in some of my own scripts, I'm a programmer for a living so I'm used to dealing those licenses I'm just now getting back into video games I haven't really done much since the first rpg maker came out lol thanks for the response though mate solved that problem haha I was worried about it for about a day and a half , ty again :)  

So I guess then I could simply Credit Enterbrain in the credits of my game as well as in a readme file?
 

Andar

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So I guess then I could simply Credit Enterbrain in the credits of my game as well as in a readme file?
That is required by the EULA. (credit enterbrain)
And a lot of the free non-RTP resources also require simple crediting for being used in non-commercial games, so the list of credits is the only thing you have to be carefull with.
 

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