- Joined
- Dec 27, 2014
- Messages
- 9
- Reaction score
- 2
- First Language
- English
- Primarily Uses
- RMMZ
Hey everyone,
I have a question about managing skill formulae. For my game, I'd like to tie many skills to the same basic formula, and have each skill modify that base damage with a skill power variable, kind of like Pokemon does (ex. Fire Blast has a power of around 120, making it stronger than Flamethrower at about power 90). This would let me avoid copying and pasting the damage formula into each individual skill, and would also let me experiment with damage formulas a little bit by altering the root formula instead of each individual skill if I needed to tweak or balance the damage. Has anyone heard of a good plugin or workaround that could solve this problem?
As a last thing, not every skill would use this formula, just the ones that inflict HP damage.
Thanks a ton!
I have a question about managing skill formulae. For my game, I'd like to tie many skills to the same basic formula, and have each skill modify that base damage with a skill power variable, kind of like Pokemon does (ex. Fire Blast has a power of around 120, making it stronger than Flamethrower at about power 90). This would let me avoid copying and pasting the damage formula into each individual skill, and would also let me experiment with damage formulas a little bit by altering the root formula instead of each individual skill if I needed to tweak or balance the damage. Has anyone heard of a good plugin or workaround that could solve this problem?
As a last thing, not every skill would use this formula, just the ones that inflict HP damage.
Thanks a ton!

