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Okay, I tried doing a search and couldn't find what I was looking for in regards to the core mechanics of the game's default engine.  Specifically, I'm looking for the various formulae used to calculate changes of doing anything.  For instance, what is the default chance to hit a target whose defense is the same as the attacker's attack chance?  How does strength or agility play into these formulae?

Thanks in advance.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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