tlbearer

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Corrupted Spirits

Story
The god of Darkness, Chaos, and the Goddess of light, Lumina, always fought and always kept the world in line, just the right amount of light and darkness, never too much of either. The other gods kept the rest of the world in working order. Terra, goddess of earth, kept earthquakes from happening and helped to make sure that the soil was always fertile. Undine, the goddess of water, made sure to keep the waves favorable for travelers and fishermen alike, keeping the hurricanes away. Aero, the god of wind, made sure to keep the tornados but allowing the breeze to come along and cool off a hot day or allowing the ships to get the wind they need for their sails to make the trips smoothly. Cyna, the goddess of fire, makes sure to keep fires ablaze that cook food and keep people warm. She also makes sure that fires don’t burn down villages or get out of hand. Shiva, the goddess of ice, makes sure to keep winter weather towards the north of the world but also makes sure that there is at least one month of winter everywhere to allow the ground to rest.

This was the order and the way of things since the beginning. Everything worked well like this, with all of the goddess and gods working together to help the humans, elves and dwarves. It went on like this until 100 years ago when the Lumina fell into a deep sleep. No one knows what cause her to go into a deep slumber, but since then the world has gone to chaos.

Chaos at first wondered what happened to his rival but after a few years he stopped wondering and began to corrupt the world slowly. The darkness spread slowly at first but it wasn’t long before even the gods and goddess of the world were corrupted by the darkness that had spread. They stopped helping the races of the world and started fighting amongst themselves, thinking that each one was better than the other. This cause earthquakes to happen frequently, tornados and hurricanes started to happen all over the place. The waves were unfavorable, making it hard for trade and fishing. Fire was no longer kept under control and became rarely used as it could easily go haywire and burn down a whole village no matter how careful a person was. The weather changed so quickly that it was hard to keep crops alive.

People have learned to adapt to this, changing their lives and praying that one day the goddess of light will come back to them. They always pray for a hero to wake the goddess and save the land, or at least they did before they became corrupted as well. The races started to fight with each other, destroying villages and cities along the way. Now most people don’t trust each other and only care about themselves.

The dwarves live in the mountains, secluded and away from the other races as they think the humans are too quick to pick a fight and the elves have too many secrets. The humans are all over the place, only caring about themselves. The elves live in the forests that are still around, some of them hate the humans and others just think that the humans will never know any better, they consider the dwarves to be a primitive race.


Starting point of the game:

Cara, the hero of the game, lives in a tree house in what was the forest of light, where the temple to the goddess of light is. One day she exits her house to go and find game only to see a shining bright light that is coming from the old temple to the goddess of light. She goes there and is given a task by the newly awoken goddess of light to save the world by fighting the three others she has given the mission to and destroying the darkness that has consumed the other gods and goddess along with the world.


Main characters:
Cara.jpgCara: A young lady who lives in the the forest that used to be called the forest of light. She hates seeing people only out for themselves. She has a pure heart, which is why the goddess of light chose her.

brother.jpgSilvyer (young Elf, mage) : Parents were killed in a freak accident as the child tried to use fire magic to warm the house up and instead ended up burning down the house with the parents still sleeping inside, was the only one to escape alive. The fire went out of control because the spirit of fire, Cyna, no long does her job. Sibling who is a healer(cleric) came home to a mute sibling who was forever scarred by what had happened.

sister.jpgReena (young Elf, cleric) : Sibling to the elf mage, came home after helping other elves in a nearby village to a house that was burned down, dead parents, and a sibling that refused to talk, becoming mute, because of the accident. Vowed to go after Cyna because it was that spirit’s fault that it happened.

dwarf.jpgDalem (old Dwarf, warrior) : An old dwarf who is tired of seeing people fight each other. He just wants everyone to work together.

overseer.jpgSaida (adult Elf, rogue) : An adult elf that has gone against the advice of his village elder to help two young elves, one that is a mage and the other a healer, to go after Cyna and maybe work on restoring the world.

Screenshots:
None Right Now
 
Last edited:

OneManIndie

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I can see where this can have some interesting mechanics implemented to play on the whole LIGHT and Dark theme. will like to see how you expand on this.
 

Kes

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Just a couple of thoughts on your maps.
Map 3 - village. In small places in particular, the materials used would tend to be general. Access to a variety of resources would be limited, and this particular village is clearly not a rich place. Therefore, your multiple roof tiles look very odd. I think it would be better to try and give each location a specific 'feel'. It will help make the places less generic and they will tend to stick in the player's memory better. So here, in what I assume is a small, poor(ish) village, I'd go for all wood houses like the one bottom right. They are near a forest, so wood is going to be plentiful and easily obtained. Personal preference coming up - I really do not think that one tile high roofs work when your walls are 2 tiles high. Look at any building and you will see that those proportions do not happen in RL.

Your interior map - I highly recommend that you learn shift+click mapping. You can find an excellent tutorial here. You could then run your carpet so that it looks like it goes behind the ceiling to the bottom of the wall. It would also mean that you could have your path in the first map go up to the bottom of the ladder, which would be more natural than having a clear bit of grass there.

Have a hunt around in the resource section, and you will find cupboards that are sideways on. These will allow you to use your side walls. Take the tops (and only the tops) of a couple of cupboards and put them at the bottom of a tile space on your tile sheet. You can then use these against the bottom wall to suggest cupboards down there. If this were my map, I would make it a little bit smaller. That would eliminate some of that empty space.
 

tlbearer

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Just a couple of thoughts on your maps.
Map 3 - village. In small places in particular, the materials used would tend to be general. Access to a variety of resources would be limited, and this particular village is clearly not a rich place. Therefore, your multiple roof tiles look very odd. I think it would be better to try and give each location a specific 'feel'. It will help make the places less generic and they will tend to stick in the player's memory better. So here, in what I assume is a small, poor(ish) village, I'd go for all wood houses like the one bottom right. They are near a forest, so wood is going to be plentiful and easily obtained. Personal preference coming up - I really do not think that one tile high roofs work when your walls are 2 tiles high. Look at any building and you will see that those proportions do not happen in RL.

Your interior map - I highly recommend that you learn shift+click mapping. You can find an excellent tutorial here. You could then run your carpet so that it looks like it goes behind the ceiling to the bottom of the wall. It would also mean that you could have your path in the first map go up to the bottom of the ladder, which would be more natural than having a clear bit of grass there.

Have a hunt around in the resource section, and you will find cupboards that are sideways on. These will allow you to use your side walls. Take the tops (and only the tops) of a couple of cupboards and put them at the bottom of a tile space on your tile sheet. You can then use these against the bottom wall to suggest cupboards down there. If this were my map, I would make it a little bit smaller. That would eliminate some of that empty space.
Thank you for all of the feedback. The maps are probably all going to end up changing over time as I work on the game, but thank you for the tip on shift+click mapping.
 

tlbearer

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I currently am looking to outfit the team with a mapper other than myself, but other than that the game is coming towards a demo soon.
 

tlbearer

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My computer back in 2018 and I had a lot of health issues pop up, so I have to start over on this one.
 

tlbearer

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I have gotten parts of the game done, hopefully there will be a demo out soon.
 

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