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Didn't find what I was hoping for, so I'mma leave a request here.


The MC in my game ends up freeing a demon, and depending on the player's actions, can gain corruption points if he starts giving in to the demon's temptations. A full bar will result in an alternate ending, possibly two if I go with implementing a relationship system. The gauges I've found so far either just replace the TP bar (which I'd prefer to use for Stamina) or add something different altogether that I don't want to fiddle with. I would like to add an extra gauge altogether to the MC's status window to keep track of total corruption, that fills or empties based on character choices made while conversing with the demon or through certain scenes.


The second thing I'd like, that I saw but was only halfway what I'm after, is a working Stamina gauge that steadily rises during battle and decreases by a set amount with every standard attack in addition to special techniques. (-1SP per melee attack, -5 or -10 per physical technique, -40SP and -40MP for a mixed Special attack... And taking hits and defending against them would also drain Stamina. Hit 0SP, and you can't fight properly as your STR and ATT get nerfed until you recover. Anyone ever play the MMORPG Mabinogi?) And also for the Stamina gauge to appear out of battle and relate directly to sprinting and pushing heavy objects. That's the one I saw on the boards, but again it's only about 1/2 of what I'm looking for.


*Here's a video of how Stamina works in Mabinogi, but it's a bit slow to start.

https://www.youtube.com/watch?v=2UWEDhp9fQk&spfreload=10 Pay attention the yellow bar in the HUD at the bottom - it decreases with every hit the player does. In Mabi, stamina is also directly related to hunger, which is what that darker orange/black part is. Max stamina decreases as your hunger increases, and eventually you must eat or you'll be locked at half stamina no matter how many recovery potions you chug (as shown at 3:13). I'm not looking for a hunger gauge because I don't care about adding food to my game, but it might be a nice feature for the many people I've seen who are interested in that aspect. (Another vid showing what time + hunger does to the stam bar, hella sped up:



)

So to sum the stamina gauge request: Numbers go down whenever you exert any physical energy both in and out of combat, including defending, and when the number is 0 some of your physical stats get nerfed until you recover because your body is too tired to function properly. Nerfable stats should be STR, ATT, and possibly AGI/EVA.


Any and all help would be much appreciated.

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