I'm officially at the point in my project where I'm thinking ahead to "going paywall". That is to say, my vision has reached a point where an official cash value has to be determined. Now obviously I'm hesitant to put up the paywall while the fourth act is only two-thirds done (bordering on halftime) and with the second quest barely written up as well - and both are for some patently obvious reasons. But here's the collateral damage I have to date: Six primary chapters (and as many more in the second quest) Ten crewmates (including the hero/squad leader) No fewer than two bonus recruits in the second quest Not including diversions like the game room and whatever else I may add, this could easily translate to at least 20-30 hours worth of content for the main quest alone (I've already clocked 11 hr 30 min). With this proposition, I'm now asking this: how do I value my vision as it now stands with the content plan I now have? (Not saying it has to be the full, industry-average $60 MSRP for a big AAA like Zelda, Halo or Call of Duty, much less the $20 average MSRP for indie development - just a standard, "don't knock it outta the park" figure to match what I have in addition to what's coming.) Additionally this extends to "value add" features (journal achievement systems being the most common) so any input on that aspect is also welcome at this time.