And this is coming from someone who knows nothing at all about scripting, it doesn't seem like it would be that much of an effort to get it to work right.
This is the script:
http://www.rpgmakervxace.net/topic/509-simple-side-view/
Basically this script does EXACTLY what I want out of a side view battle system. It's simple to use and has options for changing a character's sprite when they're afflicted with a state (such as death).
However, there's a few bugs with it (and it's not just me, just have a read through the thread and you'll see other people mentioning them) that would need to be fixed...
1. Enemy attack animations don't appear on the player's sprites. For some reason, they appear up in the corner of the screen. This needs to be fixed so they appear on the targetted character. Attack animations made by the player towards enemies seem to work just fine.
2. If the player dies as a result of suicide (such as through Confusion), the game will crash. Some in the thread speculate that this is because the character does not return to their neutral standing position and dies. I suppose a quick fix for this would be to not apply damage until the character has returned to their neutral position.
3. Not quite a fix, but more of a request. Part of the script allows for cast animations. I'd like to be able to turn this off, as I have another script that handles this (Yanfly's cast animations script) with more variety (this script only supports one cast animation, whereas Yanfly's supports as many as you want).
4. One more minor request. Able to specify whether or not a character stops walking in place during a state. Sure I'd like Death or Freeze to result in an immobilized character, but if they're just Burned, they should keep moving. I can deal without this though.
5. Needs to retain compatibility with Yanfly's scripts. Most of my other scripts come from Yanfly.
Thanks
Edit:
6. There's another problem I just discovered... When someone dies and you revive them, they remain in the dead sprite state.