- Joined
- Nov 19, 2013
- Messages
- 272
- Reaction score
- 114
- First Language
- Russian
- Primarily Uses
I wonder if it's possible to create some countdown skills.
1) Skills which can't be used for some time after every use. (e.g. super explosion which player can use only 1 time for 4 turns)
2) Skills which work after some time of its activation. You know, like 'Jump' from FF, which deals damage after 2-3 turns after the order to do it. But more complicated, you know, with possibility to interrupt this skill, if character under stun or KO, and possibility to act, while this skill preparing to be acted.
Any ideas?
1) Skills which can't be used for some time after every use. (e.g. super explosion which player can use only 1 time for 4 turns)
2) Skills which work after some time of its activation. You know, like 'Jump' from FF, which deals damage after 2-3 turns after the order to do it. But more complicated, you know, with possibility to interrupt this skill, if character under stun or KO, and possibility to act, while this skill preparing to be acted.
Any ideas?
