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- Apr 29, 2021
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Hello, I am currently making a game in RPG maker 2003 and I am trying to set up a sequence of events where when a timer is done counting down the game ends (pretty standard stuff.) However, I've tried many things and googled it and cannot seem to find a solution. There are a few things I have tried and some other things I've noticed, such as;
1. The timer doesn't count down unless its in the primary event where dialogue and such happens. I've put it in a common event and also a random secondary event and in both places it doesn't count down.
2. Conditional branches don't seem to work. I've set a conditional branch in the main event, different and same page, on a separate event, different and same page, and on a common event. No matter where I place a conditional branch it does not work.
3. I tried using the switch that is labeled "Timer 1" on the pages of events, however that always results in an immediate game over. In fact, I can get the game to count down and I can get it to end the game but I can't get it to do both.
If at all helpful, here is what my current code looks like.


With this code, the timer works and the conditional branch doesn't. any troubleshooting help would be greatly appreciated.
1. The timer doesn't count down unless its in the primary event where dialogue and such happens. I've put it in a common event and also a random secondary event and in both places it doesn't count down.
2. Conditional branches don't seem to work. I've set a conditional branch in the main event, different and same page, on a separate event, different and same page, and on a common event. No matter where I place a conditional branch it does not work.
3. I tried using the switch that is labeled "Timer 1" on the pages of events, however that always results in an immediate game over. In fact, I can get the game to count down and I can get it to end the game but I can't get it to do both.
If at all helpful, here is what my current code looks like.


With this code, the timer works and the conditional branch doesn't. any troubleshooting help would be greatly appreciated.