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Hello, I am currently making a game in RPG maker 2003 and I am trying to set up a sequence of events where when a timer is done counting down the game ends (pretty standard stuff.) However, I've tried many things and googled it and cannot seem to find a solution. There are a few things I have tried and some other things I've noticed, such as;
1. The timer doesn't count down unless its in the primary event where dialogue and such happens. I've put it in a common event and also a random secondary event and in both places it doesn't count down.
2. Conditional branches don't seem to work. I've set a conditional branch in the main event, different and same page, on a separate event, different and same page, and on a common event. No matter where I place a conditional branch it does not work.
3. I tried using the switch that is labeled "Timer 1" on the pages of events, however that always results in an immediate game over. In fact, I can get the game to count down and I can get it to end the game but I can't get it to do both.

If at all helpful, here is what my current code looks like.


EPxyYYHdd8.png6CQkos4CS8.png
With this code, the timer works and the conditional branch doesn't. any troubleshooting help would be greatly appreciated.
 

Dev_With_Coffee

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Hello!
Why did you put a "Stop" in the same parallel process that checks the time?

Try this:
Pag. 2: Cutscene
Code:
@>Text Example
@>Text Example
@>Text Example
@>Text Example
@>Timer 1 Operation: Set Time, 0 minutes 10 seconds
@>Timer 1 Operation: Start
@>Control Switches: [0048:Timer] = ON

Pag. 3: Parallel Process
Code:
@>Conditional Branch: Timer 1 is 0 minutes 00 seconds or less
   @>Game Over
   @>
: Branch End
@>
 
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Hello!
Why did you put a "Stop" in the same parallel process that checks the time?

Try this:
Pag. 2: Cutscene
Code:
@>Text Example
@>Text Example
@>Text Example
@>Text Example
@>Timer 1 Operation: Set Time, 0 minutes 10 seconds
@>Timer 1 Operation: Start
@>Control Switches: [0048:Timer] = ON

Pag. 3: Parallel Process
Code:
@>Conditional Branch: Timer 1 is 0 minutes 00 seconds or less
   @>Game Over
   @>
: Branch End
@>
Unfortunately, this did not work. The timer counts down and after that nothing happens. Any other possible solutions?
 

Dev_With_Coffee

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I need to see how you did this to make sure you followed the instructions.
Please post a snapshot from the bottom of page 2 and one from page 3.
 

Dev_With_Coffee

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Friend, please, I asked for the end of page 2 and not the top.
I really need to see the bottom of the event page.
There is no way for me to know how you triggered the timer without seeing it.

Edit:
Page 3 is correct.
 
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Friend, please, I asked for the end of page 2 and not the top.
I really need to see the bottom of the event page.
There is no way for me to know how you triggered the timer without seeing it.

Edit:
Page 3 is correct.
My apologies, here you are, the bottom of page 2. W8xdIwOuGw.png
 

Dev_With_Coffee

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Look, I'm sorry, it was my lack of attention.
I saw that you activated Switch 48 before ending the dialog, only after the completion of page 2 will page 3 do the routine.

Make the weather "Conditional for Time" in another event on the map activated by the same Switch and delete this page 3.

Good luck
 

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