- Joined
- Feb 26, 2015
- Messages
- 314
- Reaction score
- 49
- First Language
- French
- Primarily Uses
- RMMV
Hello!
Recently I've been into making a class that specializes in counters. I went into trying to change how counters work with no luck.
I've looked into Hime's Counter After Hit or Yanfly's Counter Control, but there's nothing similar in MZ yet.
To make it clear:
Counters by default nullify the damage recieved, then performs a basic attack.
I'm looking into making the counter not nullify the damage, but still trigger the basic attack.
Would anyone be the best and help me find something similar?
I can provide better examples or answer questions if needed.
Recently I've been into making a class that specializes in counters. I went into trying to change how counters work with no luck.
I've looked into Hime's Counter After Hit or Yanfly's Counter Control, but there's nothing similar in MZ yet.
To make it clear:
Counters by default nullify the damage recieved, then performs a basic attack.
I'm looking into making the counter not nullify the damage, but still trigger the basic attack.
Would anyone be the best and help me find something similar?
I can provide better examples or answer questions if needed.