Lnik3500

Master Troll
Veteran
Joined
Feb 26, 2015
Messages
314
Reaction score
49
First Language
French
Primarily Uses
RMMV
Hello!
Recently I've been into making a class that specializes in counters. I went into trying to change how counters work with no luck.

I've looked into Hime's Counter After Hit or Yanfly's Counter Control, but there's nothing similar in MZ yet.

To make it clear:
Counters by default nullify the damage recieved, then performs a basic attack.
I'm looking into making the counter not nullify the damage, but still trigger the basic attack.

Would anyone be the best and help me find something similar?

I can provide better examples or answer questions if needed.
 

bgillisp

Global Moderators
Global Mod
Joined
Jul 2, 2014
Messages
13,787
Reaction score
14,582
First Language
English
Primarily Uses
RMVXA
I thought VS made something for MZ for this already?
 

Lnik3500

Master Troll
Veteran
Joined
Feb 26, 2015
Messages
314
Reaction score
49
First Language
French
Primarily Uses
RMMV
I thought VS made something for MZ for this already?
Looking into it I tried Auto Skill Triggers, which was the closest to what I'm looking for,
but doing a single target counter doesn't seem to work.

For example, if I set up a counter skill that's automatic, it will always target the first enemy index instead of the one that attacked the player.

So I'm asking for more options with default counters since it targets the last one that attacked
 

Gigadragon78

Veteran
Veteran
Joined
Feb 2, 2019
Messages
55
Reaction score
17
First Language
Spanish
Primarily Uses
RMMV
I tested Hime Counter After Hit plugin (MV) and looks like it is working in MZ. Of course,you must use the compatibility tool provided by DK.
 

Lnik3500

Master Troll
Veteran
Joined
Feb 26, 2015
Messages
314
Reaction score
49
First Language
French
Primarily Uses
RMMV
I tested Hime Counter After Hit plugin (MV) and looks like it is working in MZ. Of course,you must use the compatibility tool provided by DK.
it seems to work pretty nicely without issues.

I might have to get used to that compatibility plugin
 

Latest Threads

Latest Posts

Latest Profile Posts

I've been working on something on and off for a few years now, and I've been reluctant to share any details on the project before I had anything playable because I did not want to generate hype only for the project to go back on hiatus. That being said I believe what I'm working on is very unique and pushes the boundaries of what RPG Maker projects can be. Bold claims, I know but just wait.
Happy Mother's Day to all the moms :)
Create Anime Art w/ AI, Tall Sprites with Aurora, Customize Variable Display | RPG Maker News #34

[My favorite slow moving track I've made so far]
dd_airport2.jpgdd_combat.jpg
dd_town.jpg
I did an experiment to try to solve the art style problem between RTP and 3D models.
But, it feels this grimdark world is going to end even faster. :kaoswt2:

Forum statistics

Threads
111,192
Messages
1,059,157
Members
144,439
Latest member
lyky
Top