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Since RPG maker doesn't really give much detail just the chance rate of it happening, how does it calculate counter attacks and magic reflection attacks from the enemy?  Regardless of the spell ability upon play testing; I've seen a counter attack and/or magic reflection completely one shot my character.

Example:  Average damage the player swings against the enemy might be say around 140 damage.  If a counter attack is applied it ranges to below that to like one shoting the character (dealing way over 500 points of damage).  No critical are indicated, if there IS a critical there it's hitting harder than the crit would land (maybe an average of 250 damage?)

I'm just curious how this is calculated since the actual feature isn't detailed about it.

Magic reflection is similar dealing almost 3x the normal damage the player can cast.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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