Counter Attack Choices

paulojunior55

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Hello people.

First I don't know many English words, so if sounding rude is not my intention.

I've been looking at some battle plugins, and maybe it's possible to combine some or even script, but I'm not sure. (I don't even know how much modification is possible).

What I want is when I would get the monster's atq in battle mode, open an option tab or it could be up to a menu or images being able to select, Defend, Deflect or Avoid, Strike Back. With different chances of success. And different damage received using each option if it fails or works.

This is common in tactical games like battle moom wars for example.

And it would add a lot of customization to battle mode.

I thank anyone who knows something and who doesn't know also if they want to exchange an idea, and if it is possible to create a plugin or if it is something very ambitious.
 

paulojunior55

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Hi guys, I'm adding something to this post.

What would combine with that of 'Counter Attack Choices', would be if there were how to add skills that do not consume turns. As the 'spirit' of the turn game series, like gereneration wars and Battle moom wars for example.

I saw that Gakuto Mikagami, made the SRPG_ImmediateSkill plugin that is similar to this, only that it doesn't seem to work alone, needing the SRPG_core above it. And it is aimed at the tactical system itself and on the map, I have not tested it in the standard side battle.

Well if anyone knows of another plugin that does this, that plugin alone already offers many possibilities, even if 'Counter Attack Choices' is not possible.

I don't know if I can put the link here, but this is the tatical system reference.

 
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