- Joined
- Dec 6, 2015
- Messages
- 212
- Reaction score
- 336
- First Language
- English
- Primarily Uses
- RMVXA
I've been deciding how I wanted to do counter-effect abilities. I'm using RPG Maker XP (fyi). So, about counter effects, I had the following ideas but I don't know what to do.
Ideas
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
Subtract X% of damage from the first hit and then counter
Reflect X% of damage from the first hit and then counter
Important info
The reason it is first hit and not every hit is because I created a form of multi-hitting and decided multi-hits would be somewhat of a counter. After I decide that, next question is does the person using it take damage as normal or do they reflect in that they don't feel the amount they reflected.
I'm additionally looking for other counters to Counter effect abilities without the easy "just land a debuff that stops them from countering." Right now, it's multi-hits as a pseudo-counter and immobilizing status effects. Stun was too strong of a debuff so sleep is the only immobilizing status.
Other maybe important info
The game is going to be made to support a solo party up to a party of three. Naturally, counter effects are great when you're the only one they can attack as opposed to fighting with a full party.
Thoughts?
Ideas
Subtract X damage from the first hit and then counter
Reflect X damage from first hit and then counter
Subtract X% of damage from the first hit and then counter
Reflect X% of damage from the first hit and then counter
Important info
The reason it is first hit and not every hit is because I created a form of multi-hitting and decided multi-hits would be somewhat of a counter. After I decide that, next question is does the person using it take damage as normal or do they reflect in that they don't feel the amount they reflected.
I'm additionally looking for other counters to Counter effect abilities without the easy "just land a debuff that stops them from countering." Right now, it's multi-hits as a pseudo-counter and immobilizing status effects. Stun was too strong of a debuff so sleep is the only immobilizing status.
Other maybe important info
The game is going to be made to support a solo party up to a party of three. Naturally, counter effects are great when you're the only one they can attack as opposed to fighting with a full party.
Thoughts?