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- Aug 21, 2017
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- RMMV
I'm new to RPG Maker and I have a few questions:
Is there a way to create a HUD that would display character's name, picture, items equipped, etc? Also is there a way to have the HUD change based upon equipped items (example: it takes 2 MP to summon an equipped magic skill, the HUD will show equipped magic skill and the MP bar will have 2 of given MP colored differently to represent it's cost, when in battle)
Is there a way to create an item/monster system? each with their own levels that affect the intensity of the item or monster? (example: having a level 1 potion, level 2 potion; level 1 monster, level 2 monster)
Also, can these items gain levels or experience? (using a sword/monster x number of times increases it's level)
Also, can these items/monsters have different affects? (potion A can heal or increase defense stat; monster X has attack 1 or 2 depending on summon/use)
Is there a way to create a crafting system for items/monsters? (2 parts of this and 1 part of that creates item this, or monster that) These created and equipped items/monsters can then be used in battle.
Also, can you create a item/monster breaking system? (using a sword/monster x number of times breaks it and you have to then recreate it or use it's parts)
Can you add in additional items/monsters later on through updates? Add in towns, NPCs, etc?
Thanks a lot for any direction or answers.
Is there a way to create a HUD that would display character's name, picture, items equipped, etc? Also is there a way to have the HUD change based upon equipped items (example: it takes 2 MP to summon an equipped magic skill, the HUD will show equipped magic skill and the MP bar will have 2 of given MP colored differently to represent it's cost, when in battle)
Is there a way to create an item/monster system? each with their own levels that affect the intensity of the item or monster? (example: having a level 1 potion, level 2 potion; level 1 monster, level 2 monster)
Also, can these items gain levels or experience? (using a sword/monster x number of times increases it's level)
Also, can these items/monsters have different affects? (potion A can heal or increase defense stat; monster X has attack 1 or 2 depending on summon/use)
Is there a way to create a crafting system for items/monsters? (2 parts of this and 1 part of that creates item this, or monster that) These created and equipped items/monsters can then be used in battle.
Also, can you create a item/monster breaking system? (using a sword/monster x number of times breaks it and you have to then recreate it or use it's parts)
Can you add in additional items/monsters later on through updates? Add in towns, NPCs, etc?
Thanks a lot for any direction or answers.


