- Joined
- Nov 13, 2017
- Messages
- 38
- Reaction score
- 6
- First Language
- Spanish
- Primarily Uses
- RMMV
Hello everyone.
I want to start the post with a little backstory, first of all I know that in Vanilla RPG Maker MV there is a similar State, which uses a special flag called Substitute. Now, It is important to clarify that this particular state, should be used by the Yanfly's plugin, Auto Passive States.
What I'm asking is something very similar to the special substitute flag. However, I have run into a series of unwanted problems and behaviors that the substitute flag has:
First, it "Blocks" allied interactions. For example, if one of my actors has low health, and another wants to use a healing ability, or a skill that cast a barrier or something similar about the actor with low health, the actor with the substitute flag will receive the effects of this skill instead. This is a big problem since, obviously, the state of covering is more a weakness than a strength. (And yes, i'm actually using HP Recover Damage formula)
Now, testing a bit I realized that this strange interaction does not happen when a skill modifies parameters or increases health using the "Recover" ability effect or by effect of an item. For example, if a skill decreases the defense of its target in a stage or if a skill heals 20% of total health, but this actually happens when a skill does HP recovery "damage". (I will explain this part more thoroughly in possible answers if it is not very clear) and also when a state tries to be inflicted, unfortunately, this also applies to all states, such as barriers and regen.
My request is, as I said above, a way to work exactly how the substitute flag works, but do not have these strange interactions. I think the best solution is to only cover enemy attacks. So far, I have not found any post or plugin that fixes this problem. And finally, I do not want to use the Yanfly's Taunt Plugin, because I find the interactions too different.
I will be open to questions and suggestions.
Finally, I want to apologize for my weird English. Since I use a Spanish version of RPG Maker Mv and I speak Spanish as a native language.
Thanks in advance.
I want to start the post with a little backstory, first of all I know that in Vanilla RPG Maker MV there is a similar State, which uses a special flag called Substitute. Now, It is important to clarify that this particular state, should be used by the Yanfly's plugin, Auto Passive States.
What I'm asking is something very similar to the special substitute flag. However, I have run into a series of unwanted problems and behaviors that the substitute flag has:
First, it "Blocks" allied interactions. For example, if one of my actors has low health, and another wants to use a healing ability, or a skill that cast a barrier or something similar about the actor with low health, the actor with the substitute flag will receive the effects of this skill instead. This is a big problem since, obviously, the state of covering is more a weakness than a strength. (And yes, i'm actually using HP Recover Damage formula)
Now, testing a bit I realized that this strange interaction does not happen when a skill modifies parameters or increases health using the "Recover" ability effect or by effect of an item. For example, if a skill decreases the defense of its target in a stage or if a skill heals 20% of total health, but this actually happens when a skill does HP recovery "damage". (I will explain this part more thoroughly in possible answers if it is not very clear) and also when a state tries to be inflicted, unfortunately, this also applies to all states, such as barriers and regen.
My request is, as I said above, a way to work exactly how the substitute flag works, but do not have these strange interactions. I think the best solution is to only cover enemy attacks. So far, I have not found any post or plugin that fixes this problem. And finally, I do not want to use the Yanfly's Taunt Plugin, because I find the interactions too different.
I will be open to questions and suggestions.
Finally, I want to apologize for my weird English. Since I use a Spanish version of RPG Maker Mv and I speak Spanish as a native language.
Thanks in advance.





