SamHain

The Pumpkin Song
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CP's Battle Engine.  Created by NeonBlack.  I love this thing, especially in mode three.  It meets so many of my needs all in one neat little package.  In fact, it meets so many of my needs that I'm loathe to move away from it.  It gives me a wide range of creative possibilities.  While it doesn't mesh well with all the other scripts I'm using, it doesn't mesh well in a way that isn't important because the game I'm developing isn't using the bits that don't flow together smoothly. 

There is one thing, however, that is pretty major.

In mode three, you are able to assign a static battler to your actors.  This is fantastic.  But through a few weeks of trial and error employing a large variety of methods, to include other scripts I thought might help, I have discovered that I am unable to change an actor's graphic.

For example: say you have an actor that changes class, and upon changing class, you want to represent that change visually with an alternate static battler.  Or as another example, you have an actor with a transformation skill.

Try as I might, I can't find a way to change the battler graphic.  Granted, I am not entirely RUBY literate.  Which is why I'm here now.

How can I change my actors' battler graphics?
 

SamHain

The Pumpkin Song
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I'm an idjit.  I just discovered NeonBlack wrote a series of scripts to plug in to his engine, one of which does exactly what I need (his Graphic States script, for anyone else who happens to have the same question I did).

Please mark as as "Solved".
 

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