- Joined
- Mar 30, 2012
- Messages
- 69
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- 6
- First Language
- Italian
- Primarily Uses
There's a crash error when an actor has the counter attack state applied and counterattacks. It crashes and gives an error at line 1233
#==============================================================================# ■ Sprite_Base#==============================================================================#~ class Sprite_Base < Sprite #~ #--------------------------------------------------------------------------#~ # overwrite method: set_animation_rate#~ #--------------------------------------------------------------------------#~ def set_animation_rate#~ @ani_rate = YEA::CORE::ANIMATION_RATE#~ end#~ #--------------------------------------------------------------------------#~ # new method: start_pseudo_animation#~ #--------------------------------------------------------------------------#~ def start_pseudo_animation(animation, mirror = false)#~ dispose_animation#~ @animation = animation#~ return if @animation.nil?#~ @ani_mirror = mirror#~ set_animation_rate#~ @ani_duration = @animation.frame_max * @ani_rate + 1#~ @ani_sprites = []#~ end #~ end # Sprite_Base#==============================================================================# ■ Sprite_Battler#==============================================================================#~ class Sprite_Battler < Sprite_Base#~ #~ #--------------------------------------------------------------------------#~ # alias method: setup_new_animation#~ #--------------------------------------------------------------------------#~ alias sprite_battler_setup_new_animation_ace setup_new_animation#~ def setup_new_animation#~ sprite_battler_setup_new_animation_ace#~ return if @battler.nil?#~ return if @battler.pseudo_ani_id.nil?#~ return if @battler.pseudo_ani_id <= 0#~ animation = $data_animations[@battler.pseudo_ani_id]#~ mirror = @battler.animation_mirror#~ start_pseudo_animation(animation, mirror)#~ @battler.pseudo_ani_id = 0#~ end#~ #~ end # Sprite_Battler