- Joined
- Aug 14, 2013
- Messages
- 222
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- 59
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- English
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I opened up a blank project, and put your battle engine into place, along with "Saba Kan's Ao no Kiseki Battle System" - So far throughout my testing, the two are compatible. I haven't run into any errors, and no crashes as of yet. The only thing so far is when the enemies' turn comes up, I get the option for that menu with "Auto" and "All Out" on their turn as well. It doesn't branch off into the sub-menu that "Fight" leads to. This has not caused me any issue during my testing, and hasn't effected the enemies choice in their move from what I've seen.
For now I'm going to leave it as it is, with that option still coming up, as I'm looking to just work on other stuff for my current project. If I look into it more and find what keeps that box coming up during the enemies turn, I'll post it here. It's not a huge deal - This post was more to let you know that the system you've made works with another system. I put yours below the three necessary scripts for Saba Kan's, in case you wanted to look into it yourself when you find the time.
Link to "Saba Kan Ao no Kiseki Battle System": http://forums.rpgmakerweb.com/index.php?/topic/1128-saba-kans-ao-no-kiseki-battle-system-028-and-rokans-at-bonus/
For now I'm going to leave it as it is, with that option still coming up, as I'm looking to just work on other stuff for my current project. If I look into it more and find what keeps that box coming up during the enemies turn, I'll post it here. It's not a huge deal - This post was more to let you know that the system you've made works with another system. I put yours below the three necessary scripts for Saba Kan's, in case you wanted to look into it yourself when you find the time.
Link to "Saba Kan Ao no Kiseki Battle System": http://forums.rpgmakerweb.com/index.php?/topic/1128-saba-kans-ao-no-kiseki-battle-system-028-and-rokans-at-bonus/