Soul

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I opened up a blank project, and put your battle engine into place, along with "Saba Kan's Ao no Kiseki Battle System" - So far throughout my testing, the two are compatible. I haven't run into any errors, and no crashes as of yet. The only thing so far is when the enemies' turn comes up, I get the option for that menu with "Auto" and "All Out" on their turn as well. It doesn't branch off into the sub-menu that "Fight" leads to. This has not caused me any issue during my testing, and hasn't effected the enemies choice in their move from what I've seen.

For now I'm going to leave it as it is, with that option still coming up, as I'm looking to just work on other stuff for my current project. If I look into it more and find what keeps that box coming up during the enemies turn, I'll post it here. It's not a huge deal - This post was more to let you know that the system you've made works with another system. I put yours below the three necessary scripts for Saba Kan's, in case you wanted to look into it yourself when you find the time.

Link to "Saba Kan Ao no Kiseki Battle System": http://forums.rpgmakerweb.com/index.php?/topic/1128-saba-kans-ao-no-kiseki-battle-system-028-and-rokans-at-bonus/
 

cenit

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its looks great!

but most of my battle system need Yanfly classic ATB engine and I think is not complatible...

ATB guage don't charch

but I really want that window displays in the currently selected actor feature

:c
 
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Retroverse

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How did you get the font to look the way it does in this pic?:

NMteE.png
 

Wolf Evil

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Where can I set pictures for characters, so I can see them like here:

 [IMG]http://i.imgur.com/NMteE.png[/IMG]

All i can see is name and HP/MP/TP, but no picture. In source it says I have to go up and look it up there, but there isn't anythink on how to set them (only that I haven't found anything)
 
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EternalShadow

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Where can I set pictures for characters, so I can see them like here:


All i can see is name and HP/MP/TP, but no picture. In source it says I have to go up and look it up there, but there isn't anythink on how to set them (only that I haven't found anything)
 


In the script, it says to use notes to define the battler for each actor.


Neon: How does one change the notebox content mid-battle so that upon, say, a skill activation (via a common event), the actor battler graphic changes? (Mode 3)


Also, can this script be used in the 2014 contest? Thanks.
 
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Crom

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Nice stuff! The new perspective changes everything! Thanks for sharing.
 
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Killok

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Edit: Which part of this script updates the battler image due to notes? I have a script that changes actors notes during the game and would like the image to change accordingly, but im not sure if it only checks at the beginning of the game? Can i get this to update accordingly via event script?
 
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Kieranoi

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Could you tell me how to change Battler image in mode 3 in the middle of the game for a single character, because I tried by changing class and it didn't work, could you help me?
 
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Kyuukon

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I get the following error message whenever I try to play an animation on a map:

Av7NOsH.jpg


T.T

I wonder what could it be? Compatibility with other scripts? I have no clue :S Any ideas or easy fix? Pleaseeee ;3

Edit: It seems this is the script that is causing the compatibility error: http://www.theolized.com/2015/01/theo-insane-anti-lag.html .
 
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SamHain

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 Neon: How does one change the notebox content mid-battle so that upon, say, a skill activation (via a common event), the actor battler graphic changes? (Mode 3)
I actually have the same root question: Would it be possible to change the graphic for an actor battler in mode three to something other than the battler graphic you assign it via actor and class note tag?

For example, if your actor character has a transformation of some sort, and you want that transformation to be visually represented by swapping out their battler for another one.

A step further in the general line of thought, could it be set up so that you can change the actor battler using a notetag on a state for greater user-friendliness/versatility?
 

nio kasgami

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for the compatibility with tankentai I can assure to make it compatible even if this not really necessary?

I mean they have to much element in this system for be necessary compatible with tankentai anyways

do you let me the right to make it compatible with tankentai (with patchs) ?
 

Little Paw

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Hey, my friend has been trying to use this script and he's having an issue and he's being stubborn and doesn't want to make an account, so I'm asking on his behalf.

As he explains it, he's using battle system #3 from this script, and it's the only script he has in his project. For some reason, whenever he attacks with any weapon, regardless of the weapon type or assigned animation, it always plays a specific animation, namely animation 131 which is one of his custom animations. Any idea what could be causing this?
 

CobaltDoom

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I have the same question about changing the actor's battler graphic mid-game. I want it so that the actor's appearance changes based on the level, and I have the common event all set up and everything, just not sure how to get the battler image to change. I tried assigning the respective battler images to two different classes and then doing a class change, but for some reason it sticks with the original class's image.
 

Puregamemale

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[IMG]http://storm-online.org/upload/error.png[/IMG]

what did i wrong?
 

Andar

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Elliotxomega99

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I'm testing this on a blank project. and it has no other scripts besides cps engine.
 

realz012

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Hi. awesome engine. i made my fan game with cp battle engine combat mode 3.

1. just want to asking, how can i make the visible ICON turn phase with this engine like visual in "AEA - charge turn battle system or yanfly turn battle system"? so we know how turn next in next phase combat. i want it in above right or left vertical or horizontal.

my ss project

batttleback%20HD.jpg


2. is possible if block! or evade! is trigger animation like use skill for actor? how can that happen?

3. counter attack skill made my game crash in combat i dont know why.

4. thx for awesome engine.
 
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JTracker

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This is gonnsound like a stupid question, but i cannot figure out how to change the battle modes, please help
 

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