crafitng script help

Jarick

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if any one can help me that has vx ace my discord is jarick 67 87

Plane Fix:54:in `initialize': failed to create bitmap, RGSSError
from Plane Fix:54:in `initialize'
from Pets and Summons (Compatablity):435:in `new'
from Pets and Summons (Compatablity):435:in `refresh'
from Scene_Battle:275:in `refresh_status'
from Scene_Battle:606:in `apply_item_effects'
from Scene_Battle:597:in `invoke_item'
from Scene_Battle:586:in `block (2 levels) in use_item'
from Scene_Battle:586:in `times'
from Scene_Battle:586:in `block in use_item'
from Scene_Battle:586:in `each'
from Scene_Battle:586:in `use_item'
from Scene_Battle:573:in `execute_action'
from YEA - Visual Battlers v1.01:655:in `execute_action'
from Scene_Battle:550:in `process_action'
from Scene_Battle:48:in `update'
from Scene_Base:14:in `main'
from SceneManager:23:in `run'
from Main:13:in `block in <main>'
 

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Andar

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have you started a new game after installing the scripts? Or did you continue a saved game?
Please give a link to the plane fix script

by the way - these errors have absolutely nothing to do with any crafting script...
 

Jarick

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this is 49-54
def initialize(*argv, &argb)
@Name = ''
if name = argv.find {|arg| arg.is_a?(String) }
@Name = name
end
fyx_initialize_save_name(*argv, &argb)
end
attr_reader :name
end
 

Andar

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A broken and partial sequence of a script, especially if full of typing errors, helps no one.
Please answer my questions.

And I suggest you should follow the link "how to use a script" in my signature as that might help you understand more.
 

gstv87

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I've seen this.
I believe it's due to a misspelled name, or an attempt to create a bitmap with 0 size.
the error is not Plane Fix, it's "Pets and Summons", somewhere in it's configuration, wherever it might be looking for a file of a battler's face.
Plane Fix is merely catching the error.
 

Jarick

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i put all the scripts in my other game the error is gone
 

Rikifive

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I've took a look at his project and all that mess was caused by wrong script order; addons being above the main script etc. etc..

The missing name error was because of the database not being prepared. The crafting script has pre-configured recipes by default. Recipes, that use items with ID up to 75. His project had max number of items in the database set to 45 or something like this, so basically the recipes asked for items, that completely didn't exist, hence the lack of name.
 

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