Craft feature

nio kasgami

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In a game I project I want to create a Crafting feature 

but sadly 

I don't know all the category of ''craft''

I know you have the cooking , the smithing, the alchemy , the accessory craft ....

but the rest I don't know them D: !

it would be cool if people can borrow their knowledge for help me to know more type of craft! 

thanks in advance x3!
 
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Venka

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Ok I obviously like crafting =P You can make a crafting system really complex or simple, it's really up to you. So I'll list the complex types of crafts and just know that you could condense them down into simpler categories to suit your needs.

Gathering Crafts:

Mining: for ores or gems. These can then be processed into bars or gem cuts and you could do things with those. Like make weapons, armor or jewelery.

Woodcutter: Harvest different types of lumber to make furniture, gifts, or weapons and shields with.

Skinner: To skin animals of skins to make leather

Plant Picker: Collect plants for use in potions, food or fibers for making clothing or paper out of.

Fisher: Catch fish to cook

Refining Crafts:

This just process raw ingredients from the gathers. So they might take the raw ore and smelt them into bars that a weapon smith could turn into a sword.

Smelter: Turns ores into metal bars

Tanner: Turns animal hides into leathers

I can't think of names to refine the other types of materials =P but you get the idea

General Craft Types:

There's the standard Blacksmith (I consider this any type of metal working so armor, weapons, some knicknacks).

Armorsmith: Makes metal types of armor - plate, chain etc

Tanner: Cures hides and makes leather armor and leather pieces for use in weapon crafting.

Tailor: Makes clothing from fiber materials - robes, cotton shirts etc.

Weaponsmith: Makes metal based weapons

Wood Carver: Makes wooden weapons and/or furniture to be placed in houses.

Gunsmith: Makes guns and cannons

Scribe: Makes scrolls of spells that can be used and consumed in battle.

Engineer/Tinker: This can be a catch all for a lot of stuff. They might make crazy gadgets to do stuff spells might normal do. Or they could make cogs and gears and other parts needed for other craft types to make recipes.

Cook: Make food that restores health or adds stats to the player/party

Alchemist: Mixes potions for use in battles or mixes paints or dyes for other crafts.

Brewer: Makes alcoholic drinks (makes you strong but.. sloppy)

Jeweler: Makes fancy bangles to equip.

Complex Crafts: These would be slightly harder to implement in a RPG Maker game without more scripts

Poison Making: To tip weapons in so they deal more damage.

Rune Crafting: To slot equipment with bonus stats

Carpenter: Makes furniture for houses

I'm sure that's many more that folks came come up with, but those are some pretty common ones.
 

nio kasgami

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Ok I obviously like crafting =P You can make a crafting system really complex or simple, it's really up to you. So I'll list the complex types of crafts and just know that you could condense them down into simpler categories to suit your needs.

Gathering Crafts:

Mining: for ores or gems. These can then be processed into bars or gem cuts and you could do things with those. Like make weapons, armor or jewelery.

Woodcutter: Harvest different types of lumber to make furniture, gifts, or weapons and shields with.

Skinner: To skin animals of skins to make leather

Plant Picker: Collect plants for use in potions, food or fibers for making clothing or paper out of.

Fisher: Catch fish to cook

Refining Crafts:

This just process raw ingredients from the gathers. So they might take the raw ore and smelt them into bars that a weapon smith could turn into a sword.

Smelter: Turns ores into metal bars

Tanner: Turns animal hides into leathers

I can't think of names to refine the other types of materials =P but you get the idea

General Craft Types:

There's the standard Blacksmith (I consider this any type of metal working so armor, weapons, some knicknacks).

Armorsmith: Makes metal types of armor - plate, chain etc

Tanner: Cures hides and makes leather armor and leather pieces for use in weapon crafting.

Tailor: Makes clothing from fiber materials - robes, cotton shirts etc.

Weaponsmith: Makes metal based weapons

Wood Carver: Makes wooden weapons and/or furniture to be placed in houses.

Gunsmith: Makes guns and cannons

Scribe: Makes scrolls of spells that can be used and consumed in battle.

Engineer/Tinker: This can be a catch all for a lot of stuff. They might make crazy gadgets to do stuff spells might normal do. Or they could make cogs and gears and other parts needed for other craft types to make recipes.

Cook: Make food that restores health or adds stats to the player/party

Alchemist: Mixes potions for use in battles or mixes paints or dyes for other crafts.

Brewer: Makes alcoholic drinks (makes you strong but.. sloppy)

Jeweler: Makes fancy bangles to equip.

Complex Crafts: These would be slightly harder to implement in a RPG Maker game without more scripts

Poison Making: To tip weapons in so they deal more damage.

Rune Crafting: To slot equipment with bonus stats

Carpenter: Makes furniture for houses

I'm sure that's many more that folks came come up with, but those are some pretty common ones.
My My 

thanks! all these feature can be imagine in the a game O.O!?

but the gathering category is more collect and not really crafting right?
 

Bloodmorphed

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Uhm, holy crap? Lol
 

whitesphere

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It's far better to have a small set of well fleshed-out crafting techniques in a game than a ton of crafting techniques each of which has no depth.

Rune Factory (Harvest Moon: the RPG) has a few broad types:

- Cooking - Use harvested crops, animal produce (eggs, milk, etc), items bought in a store

- Medicine - Use harvested crops and found crops to create heal/recovery/permanent boost items

- Weapons - Use mined metal to craft weapons and armor

I'm sure I've missed quite a few types, but that's the general idea at least.     By Rune Factory 3, each skill can craft up to, I'm guessing 100 unique items, some of the more powerful of which require you first craft some lesser items, then merge them into one.

So you don't have a ton of craft skills, but each one has a lot of depth to it.
 

Venka

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well probably not all those in one game.. would be super tedious.. both to make all the eventing and come up with all the recipes and trying to balance everything not to mention tedious to the player lol

Some games would have the gathering with the refining skills so you could collect material and process it and earn exp for both parts but it'd all go for the gathering skill. Or simply make a havest/gather and they can do all the gathering skills.. or just go the simple and buy the resources you need (or collect them as drops from chests/enemies) and then craft them into a product. It's up to you how simple/complex you want to make it. Or if your a Smith maybe you do all the collecting and processing and it counts as minor exp earned towards the Smithing craft.
 

nio kasgami

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well because the main feature of the game is crafting 

I need a complexe Crafting system xD 

but what I thinked you can do is 

Collect or buy  item  or ingredients --> Go rafine if this is needed --­> Craft Basic item (like clothe ) --> Complexe Craft ( eg : like Add Armor piece to the clothe) 

but sure  each category need a certain level in the game or you will not be able to craft it exemple if your level of smith is not enough high you will not be able to rafine the Platinium and  exemple if you have a platinium  plate but...your level of crafting is not enough high ...you will do a ''scrap armor'' and waste precious ressource : 3  

@whitesphere: hum yes but generally the story each character have is own section so each section need to be really depht 

like Tchiyu who want to devellope is cooking talent she need to learn a lot 

so I decide to spare the cooking craft in multiple type like ''entry'' and everythings
 
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Onomotopoeia

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A crafting system might not be made yet for this suggestion, but.... Just curious, if it were possible, that experience in two or more crafts/skills could improve the experience-gain on a third.


For example, with Venka's crafting list above, a character has three or four levels in {Plant Picking} and a couple levels in any one of {Cook or Alchemist or Brewer} -- would it be possible to give an experience gain when also attempting to try a "complex craft" such as {Poison Making}? Such that a basic hands-on knowledge of obtaining plants and toxins in nature, when combined with the general crafting arts of putting the ingredients into a recipe for the cooking or brewing, make the manufactury of a refined poison that much more certain, and the character learns just a bit more xp.


... Or, should I presume a certain level of proficiency in the aforementioned other crafts, before Poison Making is even unlocked?
 
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nio kasgami

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A crafting system might not be made yet for this suggestion, but.... Just curious, if it were possible, that experience in two or more crafts/skills could improve the experience-gain on a third.

For example, with Venka's crafting list above, a character has three or four levels in {Plant Picking} and a couple levels in any one of {Cook or Alchemist or Brewer} -- would it be possible to give an experience gain when also attempting to try a "complex craft" such as {Poison Making}? Such that a basic hands-on knowledge of obtaining plants and toxins in nature, when combined with the general crafting arts of putting the ingredients into a recipe for the cooking or brewing, make the manufactury of a refined poison that much more certain, and the character learns just a bit more xp.

... Or, should I presume a certain level of proficiency in the aforementioned other crafts, before Poison Making is even unlocked?
i am sorry my english is not perfect and have a little dificulty to understand

if I am sure exemple a certain crafting give experience to other domain ?
 

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