- Joined
- Apr 14, 2016
- Messages
- 123
- Reaction score
- 75
- First Language
- German
- Primarily Uses
One thing I have decided upon is to make equipment progress focused around crafting more than just buying them or trying to get them as rare drops. While balancing out availability is not that much an issue, a problem would be the access to gear resisting elements or status effects. The thing is, the logical location for e.g. fire resistant gear is in an area where there's an abundant amount of fire using enemies, after which there's often not many, if any fire enemies left to fight, letting you get the fire resistant gear only after you completed the dungeon. Is there a smart way to avoid running into this problem without bloating the number of late-game locations?

