Ok I updated the script so you will need to download it again. I updated it so it will be a little easier to put items in.
You'll want to go down to the recipes area. It'll have entries that look like this:
Recipes[1] = { # Loaf of Bread :recipe_type => 1, # Cooking Recipe :req_level => 1, # Level required to use this recipe :craft_time => 200, # Time it takes to make the item :earned_exp => 3, # Exp gained on success :crafted_item => [:i20, 2], # Makes 2x Loaf of Bread :failed_item => [:i29, 1], # 1x Piece of Charcoal if failed attempt :ingredients => [ # 2x Eggs, 1x Flour, 1x Fresh Milk [:i21, 2], [:i22, 1], [:i23, 1], ]} # <- DO NOT REMOVENow to add a new recipe, you'll want to copy one of the entries and paste it below the others (or just change the ones that are already there). The script should have directions for what each of the lines do/mean. But I understand that putting items can be confusing.VXAce has 3 tabs in the database that deal with items: Items, Weapons, and Armor. For this script to understand which item you want, you'll have to put a ":i", ":a", or ":w" infront of the items id's number.
So if you would like to be able to craft a Potion (this is the first item in the Item's tab in the database). Then you would change
:crafted_item => [:i20, 2],to this
Code:
:crafted_item => [:i1, 2],
The number you see after it is how many of the item you would craft. So in this case, you would recieve 2 Potions.I hope this clears things up, if not just let me know =)