@Screech - you may want to open a topic in Script Support, linking both scripts you are using. Venka's not been very active lately, and other scripters might not think to check here.
finally finished the overhaul on the script. The new version is posted with new screen shots.
You can have multiple crafts now and use more then just items (items, weapons, and armor can be crafted or used as an ingredient).
Lots of small visual changes: Redid the pop up window, lots of styled fonts that you can set to suit your needs.
Updated the exp customizing section so it doesn't take a ton of entries. You just put in a couple of numbers (like on the Class Tab in the Database) and this will set up how much exp is needed for every level. You can set a max level as well (doesn't support levels over 99).
I'll start working on trying to make items consumable for you now unlock3d. I must admit I'm hitting walls on this one, but I have a few more ways I want to try before admitting defeat.
I would guess that you loaded a game instead of starting a new one.
Or you do not have some items set up in the database in your project. The sample settings contain some non-default items (item 18, 19, 20, and so on), and if you do not have those set up in your game, you can get a NoMethod error.
Start a new game, and check your database and the script settings to make sure that all items/weapons/armors are set up in your projects (or just change the settings in the script to use different items).
You probably messed up the format of one (or more) setting. Seeing that the setting you posted is right, the error is most probably from a setting above that one.
Judging by the error message, you forgot to close a square bracket somewhere, but with these SyntaxErrors, one can never know for sure.
Check for missing or misplaced commas, brackets, and check if you did not use a simple = sign instead of a => sign or vice verse somewhere.
Always double-check your new settings after your edit or addition. Missing commas and brackets are the most common syntax errors around.
The recipe menu can be hidden using a switch. There should be an explanation about this in one of the scripts from this system (either the main one, or an addon).
No idea about hiding specific craft types. I don't remember that this script got that option, but it was a while ago when I last checked it, so I might be wrong. If there is an option for this, there is surely a description of the feature somewhere written in the scripts.
Script 'Crafting Script v3.8' line 1119: NoMethodError occurred.
undefined method 'tool' for nil:NilClass