Hey all, I think we all know the thread about things to avoid in our games, and in this I red few times that some players dont like arbitrary crafting. And I still remeber that one guy who commented a NoMansSky Youtube video with "Oh it has crafting? I suddenly lost all my interest in this game." When I play a new RPG and it introduces me to crafting, I have never thought "yeah lets check it out", but more like "eh I check it out when there's really no other way to get the equipment I need." Probably it is because I want to explore the world, find secrets, fight monsters, maybe build relation ships, but I never wish to lookup incredients and to scroll through crafting menus. Many games have crafting, but I successful avoid it everytime. Maybe I do the crafting tutorial but then leave it for ever. But what if I really need it later? I need some item, try to craft it and then.. Oh no I need to level up first :/ You know which crafting system I like? That one from Horizon Zero Dawn - because it is easy. You just gather the required items, select the equip and bam, you're done. Some players say crafting needs to be deep. But honestly, why? Is it fun to learn an intentionally complex-made system? To click through menus? To lookup all the interim items? Or my favorite (NoMansSky): to build a refinery which needs 2 min to outputs items? Well NoMansSky is a great game but its crafting system sucks. Problem: I call them interim items. I cannot build a sword directly, first I need to lookup which kind of wood it needs and then how to craft it. And later in the game it often requires uncountable number of steps to finally get a good weapon. Is it fun? Not for me, sorry. Is it just me or does crafting works the same for all games? : - You need to craft "processed wood", from 3x plain woods, to then craft "wood sword" - You have a crafting level, so when you start into crafting later in the game, you spend most times crafting trash items to directly sell them. Most times you even lose money. - You need to gather an enhancement stone once your sword is +5 to break some barrier My thoughts to build a better crafting: - Allow to individualize weapons or armors. - Make it easy to understand how to individualize them. Eg in Guildwars2 there are special ingredients (dont know their names in english, maybe "insignia") which will define the outputs stats, but rest is same. The player knows which insignia is for which stats. - Avoid grinding and farming So what are your thoughts about this subject? I know some players like the concept of crafting, but I just hate it.