- Joined
- Jun 28, 2014
- Messages
- 117
- Reaction score
- 48
- First Language
- Javascript
- Primarily Uses
- RMMV
So I wanted a crafting system for my game, at first I was going to request a script but right before I did I decided to google search it. I found a script, but then I realized I could easily do that myself through common events, but by making a bunch of "recipes". At first I just thought it would be annoying and clutter the player's inventory but then I realized it would provide a much simpler way of restricting what the player can craft rather than just restricting his resources. It wouldn't allow for the interface I had originally thought of but it works just as well. For anyone who cares how it would've looked open the spoiler.
Also I wanted to make it so pretty much you can customize the main character. Like he can be a mage, or a warrior. But that made the skills complicated, because then he can basically learn every skill, and that could clutter up the skills menu. (You can get other party members but you choose if you accept them so you can basically solo through the game if you want) I was wondering about a system where maybe if you use "Fire" a certain amount of times you get "Greater Fire" and so on. And about it getting cluttered I was thinking maybe have an NPC in one town who could delete your skills, but only if you had the next, ex. you can only forget "Fire" if you have "Greater Fire" and so on.
So basically what are your thoughts on the crafting system or the skill system? Would you get annoyed having a bunch of recipes? Or maybe get sick of scrolling through all the skills to get to that one skill you want? Either one of these would be appreciated.
list of craftable items in a column on the left. Over-sized icon of the selected item in the top middle of the left-over area, with a list of required items below it. Whatever they couldn't make or whatever material they didn't have enough of would be either grayed out or red.
So basically what are your thoughts on the crafting system or the skill system? Would you get annoyed having a bunch of recipes? Or maybe get sick of scrolling through all the skills to get to that one skill you want? Either one of these would be appreciated.

