RPG Maker Forums

Author: Mr. Trivel


Name: Crafting


Created: 2016-03-27


Version: 1.0




 


What does it do?


Allows players to craft items.


 


Video:










 


How to use?


First, you'll need 2 new files in data folder:
Recipes.json
Disciplines.json



Recipes file will hold all recipe data and Disciplines file will hold data about disciplines. I *highly* recommend checking sample files that are located in the demo of this plugin.


 


Discipline object looks like this:


Code:
{
   "ID": 999,
   "Name": "NAME",
   "IconID": 1337,
   "ExpFormula": "10000*level",
   "MaxLevel": 2,
   "Categories": ["1", "2", "3", ... , "n"],
   "Background": "FileName"
}
 



And file structure looks like this:

Code:
[
null,
object,
object,
...,
object
]
"ID" - to identify which disciiplice is which and for plugin calls. ID > 0
"Name" - how discipline is called
"IconID" - icon for discipline
"ExpFormula" - leveling formula for discipline, level stands for current discipline level
"MaxLevel" - max possible discipline level
"Categories" - Categories to organize items when crafting
"Background" - Give a background to crafting. Leave it empty - "" to use default background. Images go into img\System


 


Recipe object looks like this:


Code:
{
   "ID": 192312,
   "Name": "Ultimate Sword of Ascension",
   "IconIndex": 122,
   "Result": [
   {
      "Type": "weapon",
      "ID": 99999,
      "Amount": 1
   }
   ],
   "Requires": [
   {
      "Type": "item",
      "ID": 1337,
      "Amount": 99
   }
   ],
   "Discipline": ID,
   "Category": ["Swords", "Weapons"],
   "XP": 999999999,
   "LevelReq": 150,
   "Learned": "command"
}


And file structure looks like this:


[
null,
object,
object,
...,
object
]


"ID" - To know which recipe is which. ID > 0
"Name" - How it appears in crafting window
"IconIndex" - Icon for recipe
"Result" - What items and how many of them result by crafting it, can be more than one item.
"Requires" - What items and how many of them are required to craft it.
{
"Type" - item type - "weapon", "item", "armor"
"ID" - item ID
"Amount" - how much of the item
}
"Discipline" - which disicipline's recipe is this
"Category" - under which categories will item be shown, can be multiple
"XP" - XP given for the discipline
"LevelReq" - Discipline level requirement to craft it
"Learned" - how is the recipe learned - "start" - from the start, "command" by plugin command, "levelhit" - unlocks automatically when hits  required level



Plugin Commands:



Crafting Start [DISCIPLINE_ID] - opens scene to craft with discipline
Crafting GainExp [DISCIPLINE_ID] [EXP] - give exp to certain discipline
Crafting Learn [RECIPE_ID] - learn a specific recipe
Examples:
Crafting Start 3
Crafting GainExp 1 100
Crafting Learn 5



Script Calls:



$gameSystem.getDisciplineExp(DISCIPLINE_ID) - returns EXP of a discipline
$gameSystem.getDisciplineLevel(DISCIPLINE_ID) - returns LEVEL of a discipline
$gameSystem.isRecipeKnown(RECIPE_ID) - returns if recipe is learned
$gameSystem.knownRecipesNumber(DISCIPLINE_ID) - returns amount of recipes known


 


Plugin: <Link: Github>


How to download the Plugin: Click the link above, there will be a button named Raw, press Right Click -> Save As.


Demo: <Link: Mediafire>


 


Terms of Use:


Don't remove the header or claim that you wrote this plugin.


Credit Mr. Trivel if using this plugin in your project.


Free non-commercial projects.


For commercial use contact Mr. Trivel.

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