- Joined
- Nov 2, 2020
- Messages
- 116
- Reaction score
- 55
- First Language
- Belarusian
- Primarily Uses
- RMMV
I have received a lot of feedback in my game that at some point the game just crashes and shows this error:
[1105/145910.624:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: The URL does not use a recognized protocol (0x2ee6)
The problem is that not every players experienced that error. Including me. I tested the game on two computers, but could not reproduce it.
This happens at the beginning of one event, I looked through it, but haven't find anything special. Except that the plugin "Irina Anti audio delay" didn't seem to work right. Judging by the description, it should preload audio files in a certain number of lines of code. But in fact with this plugin I just got a strong drop in fps in the moments of playing certain audio files.
I disabled the plugin and changed some of the event parameters. I moved the command to change the battle bgm from the beginning of the event to the moment just before the battle. And just recently I got another feedback that after my hotfix the problem didn't go away, the game started to crash after dialogs and before the battle instead of crashing right away. And then I realized that the error is probably related to the audio file, which I use to change the battle bgm. The only thing I noticed is that it is larger in size than all the others. Most BGM files sizes an average of 2-2.5 mb, when the one size is 5.2 mb, the length is 05.46.
I want to know if the size or perhaps the length of the audio file can really cause the game to crash.
[1105/145910.624:ERROR:http_transport_win.cc(175)] WinHttpCrackUrl: The URL does not use a recognized protocol (0x2ee6)
The problem is that not every players experienced that error. Including me. I tested the game on two computers, but could not reproduce it.
This happens at the beginning of one event, I looked through it, but haven't find anything special. Except that the plugin "Irina Anti audio delay" didn't seem to work right. Judging by the description, it should preload audio files in a certain number of lines of code. But in fact with this plugin I just got a strong drop in fps in the moments of playing certain audio files.
I disabled the plugin and changed some of the event parameters. I moved the command to change the battle bgm from the beginning of the event to the moment just before the battle. And just recently I got another feedback that after my hotfix the problem didn't go away, the game started to crash after dialogs and before the battle instead of crashing right away. And then I realized that the error is probably related to the audio file, which I use to change the battle bgm. The only thing I noticed is that it is larger in size than all the others. Most BGM files sizes an average of 2-2.5 mb, when the one size is 5.2 mb, the length is 05.46.
I want to know if the size or perhaps the length of the audio file can really cause the game to crash.