- Joined
- Aug 1, 2016
- Messages
- 2
- Reaction score
- 0
- First Language
- English
- Primarily Uses
I have just discovered new tilesets and I eagerly went about trying several new packs out.
After my initial fun, I started organizing my tile sets into new tile set categories for use. I know the basic rules- X= impassible, O= passible, and *= able to go behind. after I organize my tilesets, I mark them accordingly. On one new category I used some interior pre-sets, namely the walls and floors. I copy the normal interior category exactly (which isn't hard as the A tab practically marks them for you) and proceed to build. When I placed down an event, I went into test play to see if my event is going to work the way I wanted it to. That's when I noticed that my character was able to climb up the walls. I wasn't pressing any buttons other than the directional buttons, so I wasn't using the testing cheat. I figured I made an error and checked my data manager. the walls were marked impassible. I test played again. I can still climb the walls, but all the other tiles I marked impassible (in different tabs) were working just fine and stopped my character from moving on them. After doing some side-by-side comparisons to the pre-set interior tileset, I found that everything was set identically, and there was no reason for this phenomenon to occur.
First, I would like to point out that I'm not a serious producer, I tend to make stupid little games for my friends and myself. If I ever publish in the future, they'll likely be free to play.
Second, I don't mess with scripts- because i don't understand them (and by that I mean custom scripts. I use the simple, select-able commands in the event windows) so this is not a script issue.
I've never dealt with this issue before... and I have been messing around with RPG Maker VX Ace for years!
on the attached photo, notice how the normal interior category pre-set isn't allowing me to walk on the walls (like it should) and how the Custom interior category let me walk straight up the wall (like it shouldn't)


After my initial fun, I started organizing my tile sets into new tile set categories for use. I know the basic rules- X= impassible, O= passible, and *= able to go behind. after I organize my tilesets, I mark them accordingly. On one new category I used some interior pre-sets, namely the walls and floors. I copy the normal interior category exactly (which isn't hard as the A tab practically marks them for you) and proceed to build. When I placed down an event, I went into test play to see if my event is going to work the way I wanted it to. That's when I noticed that my character was able to climb up the walls. I wasn't pressing any buttons other than the directional buttons, so I wasn't using the testing cheat. I figured I made an error and checked my data manager. the walls were marked impassible. I test played again. I can still climb the walls, but all the other tiles I marked impassible (in different tabs) were working just fine and stopped my character from moving on them. After doing some side-by-side comparisons to the pre-set interior tileset, I found that everything was set identically, and there was no reason for this phenomenon to occur.
First, I would like to point out that I'm not a serious producer, I tend to make stupid little games for my friends and myself. If I ever publish in the future, they'll likely be free to play.
Second, I don't mess with scripts- because i don't understand them (and by that I mean custom scripts. I use the simple, select-able commands in the event windows) so this is not a script issue.
I've never dealt with this issue before... and I have been messing around with RPG Maker VX Ace for years!
on the attached photo, notice how the normal interior category pre-set isn't allowing me to walk on the walls (like it should) and how the Custom interior category let me walk straight up the wall (like it shouldn't)





