- Joined
- Jan 11, 2014
- Messages
- 624
- Reaction score
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- RMMZ
I am wondering if someone has figured out the proper way to create a state that while active on an enemy does the following:
1) If a character attacks that enemy with a Physical Skill, the character attacking has a state added (I.E. an "on fire" enemy can cause Burn if Physically attacked.
2) Optional: Takes 0 damage from such Physical attacks, except if that attack's Element is something that the enemy is weak to (I.E. an "on fire" enemy takes 0 damage from a Fire Physical Attack, but takes damage from a Water Physical Attack)
I do have Yanfly's Buffs and States Core, among many others that would be applicable.
Other random examples:
Thunder Bug is struck by Joe with a Punch skill: Thunder Bug takes 0 damage, but Joe becomes Paralyzed.
Fire Bug is struck by Alice with a Kick skill: Fire Bug takes 0 damage, but Alice becomes Burned.
Ice Bug is struck by Marshal with a Fire Headbutt skill: Ice Bug takes damage normally, and Marshal does NOT become Frozen.
1) If a character attacks that enemy with a Physical Skill, the character attacking has a state added (I.E. an "on fire" enemy can cause Burn if Physically attacked.
2) Optional: Takes 0 damage from such Physical attacks, except if that attack's Element is something that the enemy is weak to (I.E. an "on fire" enemy takes 0 damage from a Fire Physical Attack, but takes damage from a Water Physical Attack)
I do have Yanfly's Buffs and States Core, among many others that would be applicable.
Other random examples:
Thunder Bug is struck by Joe with a Punch skill: Thunder Bug takes 0 damage, but Joe becomes Paralyzed.
Fire Bug is struck by Alice with a Kick skill: Fire Bug takes 0 damage, but Alice becomes Burned.
Ice Bug is struck by Marshal with a Fire Headbutt skill: Ice Bug takes damage normally, and Marshal does NOT become Frozen.
