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- RMMV
might be confused with the title, but here.
I want to make negative state increase damage if didn't immediately take care of it.
for example, Poison= Base: 2% b.mhp
if the poison didn't get treated immediately, it will increase by 1% every turn.
so, 1st = 2%, 2nd = 3%, 3rd = 4%, and onward.
also apply to parameter, like rage state continue to increase dmg but decrease defense for each turn pass
is there any plugin or code to do it?
I want to make negative state increase damage if didn't immediately take care of it.
for example, Poison= Base: 2% b.mhp
if the poison didn't get treated immediately, it will increase by 1% every turn.
so, 1st = 2%, 2nd = 3%, 3rd = 4%, and onward.
also apply to parameter, like rage state continue to increase dmg but decrease defense for each turn pass
is there any plugin or code to do it?