- Joined
- Oct 9, 2013
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I'm trying to include an event from an inactive map, into a running map's event list, but I'm having issues determining the exact method I should go about doing this. I've tried running the map setup on the map id, hardcoding the map and reading the data, etc, i'm still having issues. When a map activates it runs a large routine.
Basically I'm trying to run a script to transfer a full event to another area, without having an event base on the map you transfer to itself (like say an empty map with no events). By event I mean a character, a sprite, and an event that exists in a tile that updates, walks around, etc. Essentially using a placeholder map to procedurally generate monsters, trees, etc, into a map. I've been developing an algorithm that handles multiple active maps, and using base events as placeholders such as commented 'empty' events, or 'monster' events.
I was hoping to simply "add" an event into an active map, then moveto the event into its position based on whatever data I've been using. So far I've run into multiple bugs with it, and haven't been able to solve my issue. I can't simply setup_events, it throws errors. If someone can assist that would be great.
Any logical assistance, or technical help would be greatly appreciated. As it stands I can't simply release my procedurally generated AI script out, but I can post my interpereter results for the event "creation" procedure. So far I'm not having any luck though, it runs into bugs, or alters the wrong events, etc.
Basically I'm trying to run a script to transfer a full event to another area, without having an event base on the map you transfer to itself (like say an empty map with no events). By event I mean a character, a sprite, and an event that exists in a tile that updates, walks around, etc. Essentially using a placeholder map to procedurally generate monsters, trees, etc, into a map. I've been developing an algorithm that handles multiple active maps, and using base events as placeholders such as commented 'empty' events, or 'monster' events.
I was hoping to simply "add" an event into an active map, then moveto the event into its position based on whatever data I've been using. So far I've run into multiple bugs with it, and haven't been able to solve my issue. I can't simply setup_events, it throws errors. If someone can assist that would be great.
Any logical assistance, or technical help would be greatly appreciated. As it stands I can't simply release my procedurally generated AI script out, but I can post my interpereter results for the event "creation" procedure. So far I'm not having any luck though, it runs into bugs, or alters the wrong events, etc.
