Hey my name is Skyfrid, that's Sky- as in blue and -Frid as in fridge. Have you ever had a crush on a game character, only to have her repeat the same thing, every time you speak to her/him. That would be a major set off for anyone. Well lookno further, because I'm here to teach you how to set of a relationship system using variables! Relationship/Friendship System: What the character said, and certain events can be triggered if the required amount of Friendship is high enough. This is set up by variables and will look like this: Acquaintance: 0-99 Friendship: 100-199 Best Friends: 200-299 Love: 300-400 Step 1: Defining Variables In order to fully understand this guide, you must understand the basic of Variable Click Here! Once you understand that, all there is to set it up. Create a Variable name Relationship : [Name of Character]. This will set the relationship for the character. Step 2: Defining Relationships This step has several stages listed above, but you can skip around if you need.Every time you talk, to that person will increase the variable . The amount may vary, if you decide to change the value. Acquaintance: Spoiler This stage is set up when the Relationship Variable you set up, is between 0-99. This stage includes when the character introduces, him/her to you. Plus their normal conversion. This stage will not require the need of setting up a variable. The Relationship Variable will increase by 5 each time you speak to them. The first thing you should do is to set up the text, when the character meets the player. Then create a switch, leading to the normal text. Friendship: Spoiler This is the next stage of the relationship. It is defined when the Relationship Variable is 100-199. This requires the use of a variable condition. Best Friends: Spoiler After the Friends Stage, is the Best Friends Stage. It is defined when the Relationship Variable is 200-299. Love: Spoiler The last stage is the most important of them all! It is defined when the Relationship Variable is 300-400. With that your done! You can customize it how ever you like, and this system can also be used to trigger "certain" events!