- Joined
- Jul 25, 2019
- Messages
- 3
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- 1
- First Language
- English
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- RMVXA
I'm relatively new to RPG Maker, so pardon if I'm missing something obvious, but I have a real doozy on my hands.
My goal in RPG Maker has been to recreate the visual presentation of an NES RPG--specifically, the old Dragon Warrior games--blemishes and all. Up until this point, it's been smooth sailing with UI and graphics, but yesterday I hit an unexpected roadblock; despite my best efforts, I can't seem to figure out how to reduce the frame count of the player characters'/"actors'" stepping animation from 3 to 2. The most I've found online is a Reddit thread explaining how to set the player to constantly march in place ala the Dragon Warrior games--not a single thing has come up about altering the frame count or virtually ANYTHING else to do with an actor's animations.
If anyone could point me in the right direction, I'd mighty appreciate it. I know it has something to do with altering or rerouting the way the actors' sprite sheets are used, I just can't seem to find any tutorials.
My goal in RPG Maker has been to recreate the visual presentation of an NES RPG--specifically, the old Dragon Warrior games--blemishes and all. Up until this point, it's been smooth sailing with UI and graphics, but yesterday I hit an unexpected roadblock; despite my best efforts, I can't seem to figure out how to reduce the frame count of the player characters'/"actors'" stepping animation from 3 to 2. The most I've found online is a Reddit thread explaining how to set the player to constantly march in place ala the Dragon Warrior games--not a single thing has come up about altering the frame count or virtually ANYTHING else to do with an actor's animations.
If anyone could point me in the right direction, I'd mighty appreciate it. I know it has something to do with altering or rerouting the way the actors' sprite sheets are used, I just can't seem to find any tutorials.


