- Joined
- May 3, 2018
- Messages
- 17
- Reaction score
- 16
- First Language
- English
- Primarily Uses
- RMMV
Tens and tens of hours -- no, maybe even hundreds of hours go into playtesting your game. A developer knows the game inside out. You know how the story will go, you know how to effectively level up your character, you know all the secrets and tricks in the book, and you know how your enemies behave and how to counter them, as for they are almost like your children.
Game developers are actually somewhat tragic, if you think about it. We work hard and pour our souls into games, just so even a few people may find enjoyment out of them, but we're unable to create that enjoyment for ourselves.
This had me thinking for a moment, and I ask you too to think about it.
How does one make a game he himself can enjoy, and be surprised by?
The easiest solution: Variables. Lots, and lots of variables with a randomly generated number. The game, perhaps, could not have a story. A rogue-like game? Then perhaps you would have to make the game focus on battles. But then, a developer already knows the possible outcomes. Why not make everything randomly generated? RPG Maker can only go so far.
Is it all in vain? Will we have to rely on others to make enjoyable games for us, acknowledging the fact that we can not create something we do not know inside out?
This may be a silly question, but I propose to you an idea. How would you go about making it work in a way you yourself may take it to the bathroom to accompany you during the most private time of your life? Do you think it's even possible?
(My apologies to any moderator who is inconvenienced by this post. This is my first post, so I'm worried I might not be posting in the correct place, but I do not use that as an excuse for my actions.)
Game developers are actually somewhat tragic, if you think about it. We work hard and pour our souls into games, just so even a few people may find enjoyment out of them, but we're unable to create that enjoyment for ourselves.
This had me thinking for a moment, and I ask you too to think about it.
How does one make a game he himself can enjoy, and be surprised by?
The easiest solution: Variables. Lots, and lots of variables with a randomly generated number. The game, perhaps, could not have a story. A rogue-like game? Then perhaps you would have to make the game focus on battles. But then, a developer already knows the possible outcomes. Why not make everything randomly generated? RPG Maker can only go so far.
Is it all in vain? Will we have to rely on others to make enjoyable games for us, acknowledging the fact that we can not create something we do not know inside out?
This may be a silly question, but I propose to you an idea. How would you go about making it work in a way you yourself may take it to the bathroom to accompany you during the most private time of your life? Do you think it's even possible?
(My apologies to any moderator who is inconvenienced by this post. This is my first post, so I'm worried I might not be posting in the correct place, but I do not use that as an excuse for my actions.)


