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Hello!


I've been working on an evented, yet simple (in-theory) battle system in RPG Maker MV. While I initially had an issue dealing with math and how to make my character's ATK deal damage to a variable, my boyfriend came up with a solution for dealing with events and HP.


However, in RPG Maker VX ACE he could achieve this easily, as he understands basic RGSS3. This is what he did:


In Game_System he created 2 new objects to initialize after the default objects (enemy_hpmax & enemy_hpcurrent).




Then he set up each event like so:




He's essentially getting their event ID so that each time "damage"  is dealt to them, only THEIR "HP" depletes. Like so:



As JS and RGSS3 are very different, I can't obviously "copy + paste" any of this. I did see a "Game_System" area in one of the .js files, but of course I wouldn't know what to do.


Would anyone like to help me convert all this into MV?


Thank you!


P.S. I wasn't sure where this should go, but since it's kind of about learning Javascript, I thought this made sense.

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