Hello!
I've been working on an evented, yet simple (in-theory) battle system in RPG Maker MV. While I initially had an issue dealing with math and how to make my character's ATK deal damage to a variable, my boyfriend came up with a solution for dealing with events and HP.
However, in RPG Maker VX ACE he could achieve this easily, as he understands basic RGSS3. This is what he did:
In Game_System he created 2 new objects to initialize after the default objects
(enemy_hpmax & enemy_hpcurrent).
Then he set up each event like so:
He's essentially getting their event ID so that each time "damage" is dealt to them, only THEIR "HP" depletes. Like so:
As JS and RGSS3 are very different, I can't obviously "copy + paste" any of this. I did see a "Game_System" area in one of the .js files, but of course I wouldn't know what to do.
Would anyone like to help me convert all this into MV?
Thank you!
P.S. I wasn't sure where this should go, but since it's kind of about learning Javascript, I thought this made sense.