MaxPande

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Hi! First post, but I wanted to ask. Are there any tips for creating a minigame where a detective character would use logic to combine evidence into a sound argument or accusation? To elaborate, say there are three pieces of evidence. If all three are collected, using the Galv Timed Message plugin, a message should announce the player can use the "deduction" skill to combine them, using the Simple Crafting System by NIA, and activate a scene that explains their correlation.

Are there any ways to make this work in a way that would be more natural?
 

xabileug

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yes, show picture command plugin or picture choice. or cpmmon event menu. carmen san diego and ace attorney are the game i think this could be based off?

a picture based event menu would be better i think. there triacontante picture call common and tomoaky's button picture

i know a picture drag plugin, but its japanese, and i find it hard to deduce how to use it.
 

MaxPande

Large Man w/ a Mission
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yes, show picture command plugin or picture choice. or cpmmon event menu. carmen san diego and ace attorney are the game i think this could be based off?

a picture based event menu would be better i think. there triacontante picture call common and tomoaky's button picture

i know a picture drag plugin, but its japanese, and i find it hard to deduce how to use it.
I'll try giving these a shot, they sound a bit more complex to me because I've never used pictures in this way. But I think it would be fun to learn.
 

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Okay so, I'm using this script, right? And it works. If you press :Y a menu should come up allowing you to choose an item to use. Nothing happens. You press :A to open the event options menu and choose "Use an Item"? The item selection menu appears. I have no idea how I set this up or why it works the way it does. Absolutely bizarre.
A woman gave me her number without me even asking for it. Then she left because she had other patients to see.
oh, hey, I forgot about all this!

my old project got abandoned after I started working too much on stuff I'd already worked on - plus, starting to hate the story I wrote for it. Then, well, a lot of serious life **** went down. I ended up moving across the country, cutting off some people, etc. - **** was rough.

So, uh, I guess I'm back for now? Funny how things work.
I'm glad I'm sticking to my guns on having fighting game mechanics in my game, from what I've read, it's not for everyone. but for the most part, I've made it so you don't have to use them motion inputs for attacks if you don't want to.
And my project's just entered the Lunar New Year Sale 2022... Let's see if it reaches it's goal of $ 7,77.

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