MaxPande

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Hi! First post, but I wanted to ask. Are there any tips for creating a minigame where a detective character would use logic to combine evidence into a sound argument or accusation? To elaborate, say there are three pieces of evidence. If all three are collected, using the Galv Timed Message plugin, a message should announce the player can use the "deduction" skill to combine them, using the Simple Crafting System by NIA, and activate a scene that explains their correlation.

Are there any ways to make this work in a way that would be more natural?
 

xabileug

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yes, show picture command plugin or picture choice. or cpmmon event menu. carmen san diego and ace attorney are the game i think this could be based off?

a picture based event menu would be better i think. there triacontante picture call common and tomoaky's button picture

i know a picture drag plugin, but its japanese, and i find it hard to deduce how to use it.
 

MaxPande

Large Man w/ a Mission
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Dec 1, 2021
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yes, show picture command plugin or picture choice. or cpmmon event menu. carmen san diego and ace attorney are the game i think this could be based off?

a picture based event menu would be better i think. there triacontante picture call common and tomoaky's button picture

i know a picture drag plugin, but its japanese, and i find it hard to deduce how to use it.
I'll try giving these a shot, they sound a bit more complex to me because I've never used pictures in this way. But I think it would be fun to learn.
 

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After the initial success with one event, I set up four different events on the same map to detect who is in which slot in my current party, and fortunately it managed to work as intended, with the events changing image to match the party members even as I swapped their positions around in formation. This will be a great tool for immersive scene design.
Finally finished the first hand-drawn map! It took me a week, but I'm so proud!
Actual line of code I just had to write for a plugin:

return Object.keys(this._shopStock).map(key => key.split(",")).map(element => element.map(value => Number(value))).filter(key => key[0] === mapId && key[1] === eventId);

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