- Joined
- Mar 7, 2016
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In my RPG I've got a system for customizing weapons and items by crafting to combine them into new weapons and items.
Solely for organization purposes, I'd like to create a new category to separate consumable items (to be listed simply as "Items") from customization items which cannot be consumed.
I have a screenshot of my progress on trying to make this.
From left to right is Items (intended for consumables), Weapons, Armors, Special (intended for Key Items), and a blank space that cannot be reached.
I made this blank space by editing the game's code to tell it the maximum amount of space is 5 rather than 4.
I would give this new category a name like "Customization" to indicate that its purpose is to store items only used for customization.
My question is:
Can I create a new category to fill this space, or am I just going to break my game trying?
If I can, how? So far, trying to add lines of code to the game's existing code next to the normal item category code throughout various menu and item related scripts has only caused the menu and/or the game itself to break (which I had to fix by commenting out my changes)

Solely for organization purposes, I'd like to create a new category to separate consumable items (to be listed simply as "Items") from customization items which cannot be consumed.
I have a screenshot of my progress on trying to make this.
From left to right is Items (intended for consumables), Weapons, Armors, Special (intended for Key Items), and a blank space that cannot be reached.
I made this blank space by editing the game's code to tell it the maximum amount of space is 5 rather than 4.
I would give this new category a name like "Customization" to indicate that its purpose is to store items only used for customization.
My question is:
Can I create a new category to fill this space, or am I just going to break my game trying?
If I can, how? So far, trying to add lines of code to the game's existing code next to the normal item category code throughout various menu and item related scripts has only caused the menu and/or the game itself to break (which I had to fix by commenting out my changes)



