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- Jan 11, 2013
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I'm trying to make a skill that, if it kills an enemy, is used again free of charge. I'm using the yanfly engine plugin Skill Core which gives me an eval that triggers after the skill has completed. This seemed like a good place to start, so I looked up the script equivalent of the force action event and put that in there. What ends up happening is strange:
Why does it not kill the first enemy it hits (instead killing the second enemy)?
Why does it keep going after all enemies are dead?
And most importantly: is there a better way to accomplish this effect?
Here's the skill settings.
Why does it not kill the first enemy it hits (instead killing the second enemy)?
Why does it keep going after all enemies are dead?
And most importantly: is there a better way to accomplish this effect?
Here's the skill settings.
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